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Voodoo, un leader mondial des jeux mobiles, recrute un Technical Artist pour rejoindre son équipe interne travaillant sur Paper.io 2. Vous serez responsable d'optimiser les flux de travail entre l'art et l'ingénierie, garantissant des performances fluides et une qualité visuelle élevée. Si vous avez plus de 5 ans d'expérience dans ce domaine et une forte expertise en Unity, cette opportunité est faite pour vous.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working onPaper.io 2.
With Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Paper.io 2. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game.
Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
Develop tools and scripts in Unity to streamline the workflow for artists and developers.
Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
Create and implement particle systems, shaders, and lighting techniques to enhance the game’s visual appeal.
Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality.
Debug and troubleshoot graphical and performance issues on different mobile devices.
Stay up to date with the latest trends and best practices in mobile game art and Unity development.
Experience: 5+ years as a Technical Artist in the mobile gaming industry
Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization
Proficiency in C# scripting for automating processes and enhancing tools
Understanding of mobile game constraints (performance, memory, draw calls, batching)
Experience with lighting, VFX, post-processing, and GPU profiling
Knowledge of 3D modeling , texturing workflows (Photoshop, Substance and experience with Maya, including MEL scripting and tooling)
Ability to debug and optimize art assets and rendering issues.
Best-in-class compensation
Other benefits according to the country you reside