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Shader VFX Artist - MMORPG WMNB

Ubisoft

Saint-Mandé

Hybride

EUR 40 000 - 70 000

Plein temps

Il y a 12 jours

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Résumé du poste

An established industry player is seeking a Shader / VFX Artist to join their dynamic team. This role bridges the gap between art and development, ensuring the seamless integration of visual assets while optimizing performance. The ideal candidate will have a strong technical background in game development and a deep understanding of art pipelines. You'll collaborate with cross-functional teams to enhance the artistic vision and drive innovation by staying current with industry trends. Join a forward-thinking company that values creativity and technical excellence, offering a hybrid work arrangement and a range of attractive perks.

Prestations

Profit sharing
25 days paid time off
50% transportation pass
Lunch vouchers (€9/day)
Healthcare for family
Maternity leave (20 weeks)
Paternity leave (7 weeks)
Gym available in the building

Qualifications

  • Proven experience as a Technical Artist within a game development team.
  • Strong knowledge of game engines and art tools.
  • Ability to mentor and support junior artists.

Responsabilités

  • Collaborate with artists and developers to integrate visual assets efficiently.
  • Develop and optimize shaders and visual effects.
  • Troubleshoot technical challenges related to asset integration.

Connaissances

Technical Art
Shader Development
Lighting Systems
VFX
Game Development
Problem-Solving
Collaboration

Outils

Unreal Engine
Unity
Maya
Blender

Description du poste

We are seeking a Shader / VFX Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development, combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to the Associate Producer.

Key Responsibilities
  1. Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game, maintaining performance and quality.
  2. Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  3. Work closely with cross-functional teams including designers, developers, and producers to ensure all visual components meet the project's aesthetic and technical requirements.
  4. Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  5. Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  6. Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  7. Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  8. Report to and work under the guidance of the Technical Director, ensuring alignment with the project's artistic and technical goals.
Qualifications

Relevant experience, skills, and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game.
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.
Additional Information

Ubisoft's perks (for a position based in Saint-Mand)

  • Profit sharing, yearly company savings plan.
  • 25 days paid time off, plus 12 additional paid days off.
  • 50% of transportation pass paid by the company, lunch vouchers (€9/day), healthcare for you and your family, and other Ubisoft perks.
  • Maternity leave of 20 weeks, paternity/coparental leave of 7 weeks.
  • Our office is located in Saint-Mand (Metro line 1 Saint-Mand station). Gym available in the building. Hybrid work arrangement according to Ubisoft policy.
Recruitment Process
  • Screening: Sara Philip
  • Technical Interview: Dominique Dumont & Antoine Dodens
  • Team Fit: Chris Richards & Pierre-Hughes
Additional Notes

Ubisoft promotes equal opportunity and inclusive work environment, reflecting the diversity of our gamers community.

The job reports to Ubisoft Mobile Games.

Location: Saint-Mand, France

Duration of Work: Full-time

Remote or Onsite: Flexible, with 3 days per week onsite in Saint-Mand, in accordance with Ubisoft's Work From Home policy.

This role requires candidates to be based in the Paris area and onsite in Saint-Mand 3 days a week. No relocation support is provided.

For application guidance and diversity initiatives, please refer to our provided resources.

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