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An established industry player is seeking a Shader / VFX Artist to join their dynamic team. This role bridges the gap between art and development, ensuring the seamless integration of visual assets while optimizing performance. The ideal candidate will have a strong technical background in game development and a deep understanding of art pipelines. You'll collaborate with cross-functional teams to enhance the artistic vision and drive innovation by staying current with industry trends. Join a forward-thinking company that values creativity and technical excellence, offering a hybrid work arrangement and a range of attractive perks.
The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.
This role requires a strong technical background in game development, combined with a deep understanding of art pipelines and visual systems.
The Technical Artist will report to the Associate Producer.
Relevant experience, skills, and knowledge
Ubisoft's perks (for a position based in Saint-Mand)
Ubisoft promotes equal opportunity and inclusive work environment, reflecting the diversity of our gamers community.
The job reports to Ubisoft Mobile Games.
Location: Saint-Mand, France
Duration of Work: Full-time
Remote or Onsite: Flexible, with 3 days per week onsite in Saint-Mand, in accordance with Ubisoft's Work From Home policy.
This role requires candidates to be based in the Paris area and onsite in Saint-Mand 3 days a week. No relocation support is provided.
For application guidance and diversity initiatives, please refer to our provided resources.