Mobile UI/UX Artist: Craft Engaging Game Interfaces

Voodoo

Paris

Hybrid

EUR 42,000 - 65,000

Full time

18 hours ago
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Benefits offered by this job

Best-in-class compensation
Benefits according to country of-resid

Job summary

Voodoo in Paris is seeking a skilled UI/UX Artist with 4+ years of experience on shipped mobile games to join their Live Studios team and contribute to Paper.io 2.

You will design and iterate UI across menus, HUDs and icons, create a cohesive UI style bible, and collaborate with cross-functional teams to ensure gameplay and accessibility goals are met. Proficiency in Figma is required.

Qualifications

  • 4+ years experience as a UI/UX Artist on shipped mobile games.
  • Experience designing in Figma.
  • Excellent design skills with a keen eye for visual hierarchy, composition and readability.
  • Strong awareness of emerging mobile game trends and ability to learn from success cases.
  • Ability to design, document and execute a consistent UI visual language.
  • Experience collaborating with cross-functional remote teams.

Responsibilities

  • Support the Art director in ideation and execution of the game’s vision.
  • Develop and optimize UX flows of new and existing features.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 2D assets (menus, HUDs, buttons, icons) for mobile devices.
  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve user experience.
  • Nice to have: experience designing and implementing scalable UI systems in Unity.

Skills

UI/UX design
Mobile games
Figma
Visual hierarchy

Tools

Figma

Job description

Voodoo in Paris is seeking a skilled UI/UX Artist with 4+ years of experience on shipped mobile games to join their Live Studios team and contribute to Paper.io 2.

You will design and iterate UI across menus, HUDs and icons, create a cohesive UI style bible, and collaborate with cross-functional teams to ensure gameplay and accessibility goals are met. Proficiency in Figma is required.

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