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Lead Technical Artist (W/M/NB) [AAA Project]

TN France

Annecy

Sur place

EUR 40 000 - 80 000

Plein temps

Il y a 3 jours
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Résumé du poste

An innovative company is seeking a Lead Technical Artist to drive research and innovation in a AAA project. This role involves optimizing performance, contributing to asset development, and leading a talented team. You will be responsible for balancing creative vision with technical constraints while staying updated with industry trends. If you have extensive experience in technical art and a passion for game development, this is an exciting opportunity to make a significant impact in a dynamic environment.

Qualifications

  • Extensive experience as a Technical Artist in AAA or AA productions.
  • Strong technical skills in optimization and workflow management.
  • Proficiency in 3D modeling software and scripting languages.

Responsabilités

  • Act as a reference for Technical Art and provide solutions to complex issues.
  • Optimize content to improve memory usage and performance.
  • Communicate effectively and encourage open dialogue within the team.

Connaissances

Technical Art Expertise
3D Modeling Software Proficiency
Performance Optimization
Scripting Skills (Maxscript, Python)
Game Engine Experience (Unreal Engine, Unity)

Formation

Experience in AAA or AA Productions
Proficiency in English

Outils

Blender
3DS Max
Substance Designer
Maya

Description du poste

Social network you want to login/join with:

Lead Technical Artist (W/M/NB) [AAA Project], Annecy
Client:
Location:

Annecy, France

Job Category:

Other

EU work permit required:

Yes

Job Reference:

0a45e7d5b394

Job Views:

1

Posted:

06.05.2025

Expiry Date:

20.06.2025

Job Description:

Job Description

Reporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.

Your main responsibilities include:

  • Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
  • Optimize content to improve memory usage and performance;
  • Contribute to asset development and rendering (models, animations, textures) when needed;
  • Plan, prioritize, and set inspiring goals for your team throughout the year;
  • Provide your team with clear expectations and hold them accountable for key results;
  • Offer continuous and constructive feedback on team members’ performance and development, celebrating every success, big or small;
  • Communicate with impact and encourage open dialogue within the team;
  • Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
  • Contribute to the development of technology roadmaps tailored to the specific needs of the project;
  • Maintain a balance between the project's creative vision and technical constraints;
  • Identify potential risks and report them to upper management.

Qualifications

  • Extensive experience as a Technical Artist, ideally on AAA or AA productions;
  • Experience in various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;
  • Strong technical skills in performance, optimization, and workflow;
  • Proficiency in at least one 3D modeling software (e.g., Blender, 3DS Max, Substance Designer, Maya);
  • Solid scripting skills (Maxscript, Python, etc.), with experience in node-based visual scripting languages being a plus;
  • Significant experience with a game engine (Unreal Engine, Unity, proprietary engine) and a comprehensive understanding of realistic art workflows and pipelines;
  • Versatility, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills for effective teamwork and communication;
  • Proficiency in English to work effectively in an international environment and collaborate with non-French-speaking peers.
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