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Lead Technical Artist (W/M/NB) [AAA Project], Annecy
Client:
Location:
Annecy, France
Job Category:
Other
EU work permit required:
Yes
Job Reference:
0a45e7d5b394
Job Views:
1
Posted:
06.05.2025
Expiry Date:
20.06.2025
Job Description:
Job Description
Reporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production.
Your main responsibilities include:
- Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
- Optimize content to improve memory usage and performance;
- Contribute to asset development and rendering (models, animations, textures) when needed;
- Plan, prioritize, and set inspiring goals for your team throughout the year;
- Provide your team with clear expectations and hold them accountable for key results;
- Offer continuous and constructive feedback on team members’ performance and development, celebrating every success, big or small;
- Communicate with impact and encourage open dialogue within the team;
- Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
- Contribute to the development of technology roadmaps tailored to the specific needs of the project;
- Maintain a balance between the project's creative vision and technical constraints;
- Identify potential risks and report them to upper management.
Qualifications
- Extensive experience as a Technical Artist, ideally on AAA or AA productions;
- Experience in various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;
- Strong technical skills in performance, optimization, and workflow;
- Proficiency in at least one 3D modeling software (e.g., Blender, 3DS Max, Substance Designer, Maya);
- Solid scripting skills (Maxscript, Python, etc.), with experience in node-based visual scripting languages being a plus;
- Significant experience with a game engine (Unreal Engine, Unity, proprietary engine) and a comprehensive understanding of realistic art workflows and pipelines;
- Versatility, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills for effective teamwork and communication;
- Proficiency in English to work effectively in an international environment and collaborate with non-French-speaking peers.