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Lead Level & Quest Designer AAA The Division Resurgence – (W/M/NB)

TN France

Saint-Mandé

Sur place

EUR 40 000 - 80 000

Plein temps

Il y a 7 jours
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Résumé du poste

An established industry player is seeking a talented Level Designer to lead the creation of immersive gameplay experiences in an open world. This role involves collaborating with a diverse team to design and implement engaging missions, optimize gameplay, and mentor junior designers. You'll have the opportunity to work with cutting-edge technology and contribute to a project that pushes the boundaries of game design. If you are passionate about RPGs and have a strong background in level design, this is a fantastic opportunity to make your mark in the gaming world.

Qualifications

  • Extensive experience in AAA game level and quest design, ideally in a lead role.
  • Proficiency with game engines and scripting systems.

Responsabilités

  • Lead design and implementation of engaging gameplay activities and missions.
  • Collaborate with various teams to ensure effective communication and outcomes.

Connaissances

RPG Game Design
Level Design
Quest Design
3D Tools Proficiency
Creative Collaboration
Problem-Solving

Formation

Experience in AAA Game Development
Knowledge of Game Engines (Unity/Unreal)

Outils

Unreal Engine
Unity
Maya
Blender

Description du poste

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EU work permit required:

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Job Reference:

bafaee995e3c

Job Views:

1

Posted:

29.04.2025

Expiry Date:

13.06.2025

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Job Description:

Creative Collaboration: Partner with the Creative Director to achieve the vision for the gameplay experience in the open world, missions, and game modes.

Design and Implementation: Lead detailed design, in-engine implementation, and balancing of gameplay activities such as missions, combat encounters, boss fights, and interactive challenges in coordination with content & narrative, system design, and assets teams.

Revamping Existing Features: Assess and improve existing open world maps, level designs, and quest features to enhance player experience and gameplay balance. Address issues in open world map level design and art to meet quality standards.

Team Leadership: Guide and mentor the level design team, ensuring alignment with design goals and quality standards. Provide feedback on team deliveries to meet the Creative Director’s expectations.

Interdepartmental Collaboration:

  • Work closely with content, system, art & animation, and gameplay programming teams to ensure effective communication and achieve desired outcomes.
  • Validate and secure all elements required for in-engine implementation (Exotic Gameplay, AI, Cameras, Audio, Text, Objectives).

Design Documentation: Create detailed documentation for open world activities, missions, quests, and game modes.

Gameplay Evaluation:

  • Continuously evaluate accessibility, clarity, and difficulty of designs to ensure intuitive gameplay.
  • Collaborate with narrative and content teams to propose new activities, missions, and quests that align with the game vision.

Tool and Pipeline Development:

  • Participate in developing and improving tools for mission and narrative workflows.
  • Revamp existing tools to improve efficiency in game configuration and balancing.

Optimization and Problem-Solving:

  • Identify and fix bugs, optimize systems, and advocate for necessary reworks.
  • Make pragmatic design decisions to prioritize and develop a live product with regular updates.

Best Practices and Standards: Establish and share best practices for design, documentation, workflows, methodologies, and tooling.


Qualifications:

Knowledge: Passionate about RPG and/or looter-shooter games. Deep knowledge of top AAA RPG and open world games, preferably in GaaS genre.

Experience: Extensive experience in AAA game level and quest design, ideally in a lead role. Experience shipping at least one AAA game in these areas.

Proficiency with game engines (Unity or Unreal) and scripting systems.

Technical Skills:

  • Ability to design engaging levels using 3D tools (Unreal Editor, Unity, Maya, Max, Blender, etc.).
  • Experience with linear and non-linear narrative structures.
  • Understanding of technical constraints on current-gen consoles and PC; mobile experience is a plus.

Soft Skills:

  • Creative, adaptable, receptive to feedback and iterations.
  • Strong communication and collaboration skills.
  • Analytical, problem-solving, and creative thinking.
  • Attention to detail and high-quality standards.
  • Fluent in English.

Additional Information about Ubisoft's perks, recruitment process, and commitment to diversity are included but can be summarized or omitted for brevity if needed.

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