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Game Economy Designer - The Division Resurgence (M/W/NB), Saint-Mandé
Job Description
- Responsible for balancing game loop & progression systems, including sources, sinks, quests, objectives, rewards, and monetization.
- Design and implement balancing according to the Creative Director and Live Operations Director's vision.
- Collaborate with Live Ops on monetization parameters and create documentation for systems and tools.
- Provide data-driven analysis and simulations to optimize game balance.
- Redefine system configuration pipelines and tools, coordinating with the tech team for improvements.
- Revamp existing tools for better configuration and balancing.
- Participate in fixing bugs and optimizing systems to ensure quality.
Qualifications
- Passion for games, especially RPGs or simulation/strategy genres.
- Deep knowledge of the game industry, particularly top RPGs in F2P & GaaS.
- Understanding of mobile player behaviors and current business models.
- Experience in live game development and shipping at least one game as an economic designer.
- Experience working on F2P RPGs with complex game loops, MMORPG experience is a plus.
- Educational background in economic game design or 3+ years experience as an economic designer.
- Strong numeric design skills and data manipulation abilities.
- Creative, flexible, receptive to feedback, and a team player.
- Analytical mindset with ability to derive actionable insights.
- Attention to detail, organized work habits.
- Fluent in English; Unreal Engine and mobile platform experience are pluses.
Additional Information
Ubisoft offers profit sharing, company savings plan, paid time off, healthcare, and other perks. Located in Saint Mandé with amenities including a gym. Recruitment involves multiple interviews. Ubisoft values diversity and inclusion, providing equal opportunities.