Freelance Unity 3D Artist for Hyper-Casual Games

Voodoo

Paris

Sur place

EUR 28 000 - 50 000

Temps partiel

Il y a 12 heures
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Avantages offerts par ce poste

Best-in-class compensation
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Résumé du poste

Voodoo, the Paris-based consumer tech company, is looking for a part-time UI/Unity artist to join a newly formed studio creating and testing hyper-casual prototypes for publication.

You will collaborate with a multidisciplinary team, flesh out game design, build scalable UI in Unity, create 3D assets, and iterate quickly from feedback to delivery, entertaining millions of players. The role spans two to three days per week over a three-month contract.

Qualifications

  • Strong Unity skills, with the ability to implement and optimise directly in engine.
  • Excellent 3D design skills, with a keen eye for visual hierarchy, composition, and readability.
  • Good UI experience
  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
  • Experience collaborating with cross-functional remote teams.
  • Fluent in English.

Responsabilités

  • Support the Lead Artist in the ideation and execution of the game’s vision.
  • Design and implement a high-quality, scalable UI from concept to final integration in Unity.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 3D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
  • Setup, integrate, and animate UI scenes in Unity.
  • Work with Game Designers to ensure UI supports gameplay and accessibility goals.
  • Improve and work on LiveOps
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve the user experience.

Connaissances

Unity engine
3D design
UI experience
Mobile game trends
Remote collaboration
English

Outils

Unity

Description du poste

Voodoo, the Paris-based consumer tech company, is looking for a part-time UI/Unity artist to join a newly formed studio creating and testing hyper-casual prototypes for publication.

You will collaborate with a multidisciplinary team, flesh out game design, build scalable UI in Unity, create 3D assets, and iterate quickly from feedback to delivery, entertaining millions of players. The role spans two to three days per week over a three-month contract.

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