Character Lookdev Artist

Stim Studio SARL

Angoulême

Hybrid

EUR 42,000 - 56,000

Full time

14 days+

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Job summary

Stim Studio SARL in Angoulême is seeking a skilled Look Development Artist to define and develop the visual appearance of characters for Rabbids.

You will collaborate with the Art Director and technical teams to create shaders, textures, grooming setups, and lighting that meet artistic and production guidelines. Proficiency in Maya, Arnold, Substance Painter, Mari, and node-based tools (Katana, Gaffer, Houdini, Solaris) is essential, plus strong communication and English or French fluency.

Qualifications

  • Experience in character look development within animation or VFX.
  • Strong shading, color management, lighting for characters.
  • Knowledge of node-based workflows and pipelines.

Responsibilities

  • Lead look development for characters to achieve artistic vision.
  • Create shaders and textures for characters per guidelines.
  • Collaborate with Art Director, Designers, Modelers, and downstream teams for visual consistency.
  • Document lookdev pipelines and template setups.

Skills

Look development
Maya
Arnold
Substance Painter
Mari
Shading & Texturing
Grooming workflows
Color management
Team collaboration
Fluency EN/FR

Tools

Maya
Arnold
Substance Painter
Mari
Katana
Gaffer
Houdini
Solaris

Job description

Contract: 1-year contract

ABOUT THE JOB


As part of the Stim team, you will work in direct collaboration with the Art Director and technical teams to define and develop the visual appearance (look development, textures, and shaders) of characters for our series project, Rabbids.

MAIN RESPONSIBILITIES
  • Lead the character look development process (shading, texturing, grooming setups) to achieve the desired artistic vision and visual quality.
  • Create and apply high-quality shaders and textures for characters in accordance with artistic and technical guidelines.
  • Collaborate closely with the Art Director, Character Designers, Modelers, and downstream departments (Rigging, Lighting) to ensure visual consistency throughout the production.
  • Maintain clear technical documentation and template setups for the character lookdev pipeline.
REQUIRED SKILLS
  • Solid experience in Character Look Development within the animation or visual effects (VFX) industry.
  • Excellent knowledge of Maya, Arnold, and industry-standard texturing tools (Substance Painter, Mari...).
  • Strong understanding of shading, color space, color management, lighting, and rendering methods applied to characters.
  • Solid experience with node-based software and architectures (Katana, Gaffer, Houdini, Solaris...).
  • Great organizational, communication, and time management skills within a team environment.
  • Fluency in English or French.
NICE TO HAVE
  • Proficiency in grooming tools and workflows (XGen, Houdini, etc.).
  • In-depth proficiency in Gaffer / Katana / Solaris / Houdini.
  • Knowledge of Python, OSL, or scripting tools to optimize lookdev workflows.

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