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3D Gameplay Animator - (M/F/NB) [Unannounced project]

Ubisoft

Montpellier

Sur place

EUR 20 000 - 40 000

Plein temps

Il y a 30+ jours

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Résumé du poste

An established industry player is seeking a talented animator to join their dynamic team in Montpellier. This role involves integrating and fine-tuning animations to enhance player immersion in a cutting-edge gaming environment. You will collaborate closely with various teams to create and refine AI animations, ensuring they meet quality objectives and gameplay intentions. If you have a passion for animation and a strong background in the gaming industry, this is an exciting opportunity to contribute to high-quality projects and push the boundaries of technical animation solutions.

Qualifications

  • Proven experience in 3D animation within the video game industry.
  • Deep understanding of animation principles and real-time systems.

Responsabilités

  • Collaborate to create and refine AI animations for immersive gameplay.
  • Playtest the game to identify animation needs and adjustments.

Connaissances

MoCap animation editing
Graphic tools knowledge
Technical constraints understanding
Project management tools

Formation

Experience in 3D animation
Understanding of animation principles

Outils

Kino

Description du poste

Job Description

As part of a team of developers based in Montpellier and co-developing with Paris, you will be responsible for integrating and fine-tuning animations to provide players with the most immersive gaming experience possible.

Main Responsibilities

  • Collaborate with our GPP and GD teams to create and refine AI animations, including movement and combat-related animations.
  • Communicate with the Animation Director, Game Designers, and Programmers to understand quality objectives and gameplay intentions.
  • Master animation software such as Kino and be comfortable adjusting MoCap animations.
  • Playtest the game to identify potential animation needs.
  • Understand and enrich animation kits.
  • Quickly create basic prototypes to facilitate discussions related to animations and gameplay (Anim Tree).
  • Work closely with the animation team and developers to achieve the desired artistic signature in the game.
Qualifications

Required Skills

  • Expertise in MoCap animation editing.
  • Strong knowledge of graphic tools.
  • Ability to work within the technical constraints of platforms and engines.
  • Efficient use of project and data management tools.

Qualifications

  • Proven experience in 3D animation, with completed projects in the video game industry.
  • Deep understanding of animation principles and real-time systems.
  • Familiarity with the constraints and capabilities of animation technologies.
  • Strong interest in technical animation solutions and the ability to innovate in complex environments.

Soft Skills

  • A collaborative, creative, and empathetic mindset.
  • Ability to give and receive feedback constructively.
  • Adaptability to quality and time constraints.

Additional Assets

  • Experience in development for console and/or high-end PC.
  • Knowledge of motion capture and real-time animation workflows.
  • Participation in high-quality (AAA or similar) projects.
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