- Create concept arts that will be used as reference for the production of new ingame 3D content (3D characters, items, environment scenes, missions, mood & atmosphere) with top-notch quality.
- Create a variety of 2D assets (illustrations, artworks, icons, miniatures) that will be used ingame (for seasons and battle pass key arts, UI dress-up icons, miniatures for ingame items, visuals for monetization offers, etc.) and collaborate with the marketing team to create promotional assets.
- Ensure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cells.
- Collaborate with other dev team cells (content, system, UX/UI) to ensure optimal communication of design info and achieve the results expected by the game Directors.
- Set and share best practices in your area of expertise for design creation, documentation, workflows, methodologies, and tooling, striving to optimize assets quality, footprint, technical performance, and overall pipelines.
Qualifications:
- Significant experience as a concept artist, particularly for weapon and military settings.
- Strong graphic design background and artistic skills with a superior eye for composition, colour theory, and artistic sensitivity.
- Comfortable with a wide range of diverse artistic universes and styles from photorealism to cartoon and stylized, but with a focus and preference for realistic and grounded styles.
- Extensive knowledge with 2D graphic design tools (Photoshop, Illustrator, Adobe XD, etc.).
- Significant experience working in a video game development team as a concept artist or 2D artist, ideally working on games with realistic and grounded styles, ideally in a modern militaristic setting.
- Knowledge of the universe of The Division IP (its world, stories, characters, key mechanics, and game systems, etc.) and a passion for believable game worlds grounded in reality is a plus.
- Knowledge of 3D graphics creation tools and techniques (modelling, texturing, animation, Maya, Blender, 3Dsmax, Zbrush, Substance Painter, and real-time game engines) is a strong plus.
- Knowledge of 3D pipelines on AAA games and of the technical constraints relating to real-time 3D engines and level editors is a plus.
- Creative, flexible, and open to feedback and iterations, and a good team player.
- Attention to detail, meticulous and organized working habits to ensure high quality in day-to-day work.
- Experience with Unreal Engine is a strong plus.
- Knowledge of mobile platform development is a plus.
- Passionate about playing and making games.
- In-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genre.
- Strong understanding of the full development cycle of a game and all its stages from conception to live phase.
Additional Information:
Profit Sharing, Yearly Company Saving Plan, 25 paid time off, 12 additional paid days off.
50% of your Navigo pass is paid by the company, lunch vouchers (€9/day), healthcare for you and your family, and lots of Ubisoft additional perks.
Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.
Our brand new office is located in Saint Mand (Metro line 1, Saint Mand station). Gym available in the building.
Recruitment process:
30 min; remote-first telephone conversation with a Talent Acquisition Specialist.
60 min; remote Interview with Director.
60 min; remote Interview with key stakeholder.
Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above.
Ubisoft offers the same job opportunities to all without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers' community.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work: Employment Type:
Key Skills:
3ds Max, Computer Graphics, Perforce, Zbrush, Unreal Engine, Maya, Painting, Teaching, Adobe Photoshop, Digital Art, Music Therapy, Unity.