Live Mobile Game Systems Designer - Progression Onboarding

Supercell Oy

Helsinki

Hybrid

EUR 70,000 - 90,000

Full time

14 days+

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Job summary

Supercell Oy in Helsinki (with London option) seeks a Game Systems Designer to create new systems, progression loops, and player experiences from a blank page.

You will own progression systems, onboarding experiences, re-engagement flows, rewards, and other core parts of the player experience, balancing creativity with data through experiments and live feedback.

The role requires strong collaboration, clear communication, and a genuine player-first mindset in a live mobile game context.

Qualifications

  • Candidates must have strong systems design experience, preferably on a live mobile game.
  • Experience with progression systems, player motivation loops, rewards, economies, onboarding, or retention.
  • Experience designing new-user flows, re-engagement flows, funnel optimisation, or progression revamps.
  • Comfort with analytics, A/B testing, and turning ambiguous problems into concrete design proposals.
  • Excellent communication and collaboration skills, proactive ownership, attention to detail.
  • Genuine player-first mindset and passion for games and mobile.
  • Knowledge or enthusiasm for Clash of Clans is a plus.

Responsibilities

  • Design new systems and player journeys end-to-end, from concept through live release and iteration.
  • Own progression systems, onboarding experiences, re‑engagement flows, rewards, and other core parts of the player experience.
  • Tackle hard player journeys such as new‑user onboarding, lapsed‑player re‑engagement, funnel optimisation, and rewarding progression loops.
  • Balance creativity with data by forming hypotheses, designing experiments, running A/B tests, and interpreting live performance, player feedback, and community insight.
  • Own the player‑first vision, synthesising community, creator, analytics, and team signals into experiences that fit the whole game.
  • Drive execution with autonomy, push work forward with minimal hand‑holding, and bring the team along.

Skills

Strong systems design
Progression systems
Analytics & A/B testing
Communication & collaboration
Player-first mindset
Clash of Clans knowledge

Job description

Supercell Oy in Helsinki (with London option) seeks a Game Systems Designer to create new systems, progression loops, and player experiences from a blank page.

You will own progression systems, onboarding experiences, re-engagement flows, rewards, and other core parts of the player experience, balancing creativity with data through experiments and live feedback.

The role requires strong collaboration, clear communication, and a genuine player-first mindset in a live mobile game context.

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