Game Designer

ICEFLAKE STUDIOS OY

Tampere

On-site

EUR 55,000 - 85,000

Full time

14 days+

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Job summary

ICEFLAKE STUDIOS OY in Tampere is seeking a Game Designer to design, balance, and expand complex simulation systems for Cities: Skylines II.

You will collaborate with designers and programmers to translate deep mechanics into engaging, accessible gameplay, balance the game's economy, and ensure systems are clear and fun for players to master.

Qualifications

  • Experience working in a game engine, preferably Unity.
  • Strong math and logic skills to understand how changes affect the game.
  • Proficiency with Excel or Google Sheets to balance the game's economy.
  • Ability to read and understand basic code or scripts to communicate with programmers.
  • Understanding of what makes games fun and engaging.

Responsibilities

  • Design and balance gameplay systems, simulation mechanics, and the game's economy.
  • Analyze existing simulation and collaborate with designers/programmers to add features without disrupting balance.
  • Work with programmers to understand system structure and turn design ideas into gameplay.
  • Ensure deep systems are easy to understand and fun to play.

Skills

Game engine experience (Unity)
Math and logic
Excel or Google Sheets
Read/understand basic code
What makes games fun

Tools

Unity

Job description

We are developing Cities: Skylines II, an ambitious simulation game with unprecedented scale and detail. We are looking for a Game Designer to help us manage, expand, and balance the intricate, interconnected systems of this massive city builder. Your main focus will be turning deep mechanics into a fun and engaging experience for players.

What you will be doing:
  • Design and balance gameplay systems, simulation mechanics, and the game's economy.
  • Analyze how the existing simulation works, and collaborate with other designers and programmers to add new features without disrupting the broader game balance.
  • Work with programmers to get a good understanding of how systems are structured and turn design ideas into actual gameplay.
  • Make sure deep systems are easy for players to understand and fun to play with.
The skills you need to have:
  • Experience working in a game engine, preferably Unity.
  • Great math and logic skills, meaning you can figure out how changing one number or feature affects the whole game.
  • Good with Excel or Google Sheets to balance the game's economy.
  • Able to read and understand basic code or scripts so you can talk easily with our programmers.
  • A good understanding of what makes games fun, so the systems you design are enjoyable to play.
How to stand out from the crowd:
  • Experience making strategy, simulation, or city-builder games.
  • Knowing how to write C# code to test and prototype your own ideas in Unity.
  • A deep passion for city builders, management, or strategy games, with the gameplay hours to prove it.

Our office is located within walking distance of downtown Tampere. Due to the highly collaborative nature of our work, we expect you to be able to work at the office.

If you don’t match every single requirement, please demonstrate how your passion, attitude, and interest in Iceflake and Paradox might compensate for this.

Experience working in a game engine, preferably Unity., Great math and logic skills, meaning you can figure out how changing one number or feature affects the whole game., Good with Excel or Google Sheets to balance the game's economy., Able to read and understand basic code or scripts so you can talk easily with our programmers., A good understanding of what makes games fun, so the systems you design are enjoyable to play.

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