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Technical Artist - Rainbow Six Siege

Ubisoft

Valencia

Presencial

EUR 30.000 - 50.000

Jornada completa

Hace 27 días

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Descripción de la vacante

An established industry player is seeking a Technical Artist to join their vibrant team. In this pivotal role, you will support the Rainbow Six team, collaborating closely with artists to optimize assets and enhance pipelines. Your expertise in art-related software and game engines will be invaluable as you tackle technical challenges and ensure that all assets meet stringent requirements. This is a fantastic opportunity to contribute to exciting projects in a dynamic environment that values creativity and innovation. If you're passionate about gaming and eager to make an impact, this role is perfect for you.

Formación

  • Strong knowledge of art-related software and commercial game engines.
  • 2-3 years experience in a Studio or videogame projects.

Responsabilidades

  • Assist with technical issues related to the art pipeline.
  • Prepare Technical Setup and perform asset validations.
  • Create and maintain tools for the team.

Conocimientos

C# Scripting
Photoshop
3DsMax
Blender
Substance package
Problem-solving
Interpersonal skills
Communication skills

Educación

2-3 years experience in videogame projects

Herramientas

Unity
Unreal Engine
Jira
Trello

Descripción del empleo

Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

During these years, the studio worked on the following franchises: “Tom Clancy’s Ghost Recon”, “Assassin’s Creed”, “Tom Clancy’s Rainbow Six Siege” or “Star Trek: Bridge Crew” on VR.

Job Description

The Technical Artist is a support role inside the Rainbow Six team, working closely with the other Technical Artists and 3D / Texture / Concept / Character Artists, to help with asset and pipeline optimizations, tool development and Technical Setup & Validations. The teams at Ubisoft Barcelona are working as a co-developer with the Lead Studio in Montreal, contributing a range of game features and live content.

Responsibilities

  1. Assist the team in any technical issue related to the art pipeline.
  2. Become the Go-To person for engine art related topics.
  3. Prepare the Technical Setup along with proper documentation.
  4. Perform Technical Validation of the assets produced by the team ensuring it meets the technical requirements.
  5. Creation and maintenance of tools for the team.

Qualifications

  1. Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package.
  2. Experience with commercial game engines, such as Unity or Unreal.
  3. C# Scripting Skills. XAML or tool development experience is a plus.
  4. Self-organized, used to working with Jira, Trello or similar.
  5. Proactive and problem solver.
  6. Excellent interpersonal skills and great verbal and written communication skills in English.
  7. 2-3 years of previous experience working in a Studio or within videogame projects.

Additional Information

Ubisoft Barcelona as an equal opportunity employer is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to ethnic group, religion, sexual orientation, gender identity, nationality, age, marital status, disability or all the other characteristics that make us different.

We encourage you to provide

  1. CV in English (In respect of the EOE statement we don’t require personal information such as picture, home address, ID number, etc.)

Seniority level: Not Applicable

Employment type: Full-time

Job function: Design, Art / Creative, and Information Technology

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