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Technical Artist - Rainbow Six Siege

Ubisoft

Santiago de Compostela

Presencial

EUR 25.000 - 40.000

Jornada completa

Hace 4 días
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Descripción de la vacante

A leading company in video game development seeks a Technical Artist to support the art pipeline in Santiago de Compostela. The role involves collaboration with a dedicated team to optimize assets and develop tools, ensuring quality and compliance with technical standards. Candidates should have strong artistic software skills and 2-3 years of relevant experience.

Formación

  • 2-3 years of experience in a Studio or videogame projects.
  • Strong knowledge of art-related software and commercial game engines.
  • C# scripting skills, proactive problem solver.

Responsabilidades

  • Assist with technical issues related to the art pipeline.
  • Perform technical validations and create documentation.
  • Maintain tools for the art team.

Conocimientos

Problem Solving
Interpersonal Skills
Communication (English)

Herramientas

Photoshop
3DsMax
Blender
Substance
Unity
Unreal
Jira
Trello

Descripción del empleo

Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

During these years, the studio worked on the following franchises : “Tom Clancy’s Ghost Recon”, “Assassin’s Creed”, “Tom Clancy’s Rainbow Six Siege” or “Star Trek : Bridge Crew” on VR.

Job Description

The Technical Artist is a support role inside the Rainbow Six team, working closely with the other Technical Artists and 3D / Texture / Concept / Character Artists, to help with asset and pipeline optimizations, tool development and Technical Setup & Validations. The teams at Ubisoft Barcelona are working as a co-developer with the Lead Studio in Montreal, contributing a range of game features and live content.

Responsibilities

  • Assist the team in any technical issue related to the art pipeline.
  • Become the Go-To person for engine art related topics.
  • Prepare the Technical Setup along with proper documentation.
  • Perform Technical Validation of the assets produced by the team ensuring it meets the technical requirements.
  • Creation and maintenance of tools for the team.

Qualifications

  • Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package.
  • Experience with commercial game engines, such as Unity or Unreal.
  • C# Scripting Skills. XAML or tool development experience is a plus.
  • Self-organized, used to working with Jira, Trello or similar.
  • Proactive and problem solver.
  • Excellent interpersonal skills and great verbal and written communication skills in English.
  • 2-3 years of previous experience working in a Studio or within videogame projects.

Additional Information

Ubisoft Barcelona as an equal opportunity employer is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to ethnic group, religion, sexual orientation, gender identity, nationality, age, marital status, disability or all the other characteristics that make us different.

We encourage you to provide

  • CV in English (In respect of the EOE statement we don’t require personal information such as picture, home address, ID number, etc.)

Seniority level : Not Applicable

Employment type : Full-time

Job function : Design, Art / Creative, and Information Technology

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