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Technical Artist - Paper.io 2

Voodoo

Barcelona

Presencial

EUR 40.000 - 60.000

Jornada completa

Hace 6 días
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Descripción de la vacante

A leading tech company specializing in mobile games is seeking a Technical Artist for their popular game, Paper.io 2. This role involves optimizing game assets and enhancing visual performance through collaboration with the art and development team, impacting player experience directly.

Servicios

Best-in-class compensation
Other benefits according to the country you reside

Formación

  • 5+ years as a Technical Artist in mobile gaming.
  • Strong expertise in Unity and related technologies.
  • Proficiency in C#, shader development, and debugging.

Responsabilidades

  • Optimize game assets and rendering pipelines for mobile.
  • Develop tools and scripts in Unity to enhance workflow.
  • Create and implement shaders, particle systems for visual appeal.

Conocimientos

Unity expertise
Shader development
Debugging
C# scripting
3D modeling
Lighting
VFX

Descripción del empleo

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working onPaper.io 2.

With Paper.io 2, we’re building an iconic game that players will never forget!

We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

Role

We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Paper.io 2. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game.

  • Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.

  • Develop tools and scripts in Unity to streamline the workflow for artists and developers.

  • Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.

  • Create and implement particle systems, shaders, and lighting techniques to enhance the game’s visual appeal.

  • Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality.

  • Debug and troubleshoot graphical and performance issues on different mobile devices.

  • Stay up to date with the latest trends and best practices in mobile game art and Unity development.

Profile
  • Experience: 5+ years as a Technical Artist in the mobile gaming industry

  • Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization

  • Proficiency in C# scripting for automating processes and enhancing tools

  • Understanding of mobile game constraints (performance, memory, draw calls, batching)

  • Experience with lighting, VFX, post-processing, and GPU profiling

  • Knowledge of 3D modeling , texturing workflows (Photoshop, Substance and experience with Maya, including MEL scripting and tooling)

  • Ability to debug and optimize art assets and rendering issues.

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

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