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Stylized 3D Environment Artist Project Lead - Room 8 Studio.

Games Jobs Direct

Salamanca

A distancia

EUR 40.000 - 60.000

Jornada completa

Hace 4 días
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Descripción de la vacante

An international art production and game development studio is seeking a Project Lead Artist. This role involves leading projects in creating stylized environments, managing a team, and ensuring quality outputs. The ideal candidate will have experience in 3D modeling, team collaboration, and project oversight, with offerings of competitive compensation and professional development opportunities.

Servicios

Health insurance
Paid vacation and sick leave
Professional training and mentorship
Diversity and inclusion culture

Formación

  • Experience in creating high-poly and low-poly models.
  • Experience in the role of project lead.
  • Ability to give constructive feedback.

Responsabilidades

  • Execute project management for stylized environments.
  • Control quality of artists' work.
  • Organize and run the team's work.

Conocimientos

High-poly sculpting
Low-poly modeling
Stylized texturing
Teamwork
Intermediate English

Descripción del empleo

Stylized 3D Environment Artist Project Lead

Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.

  • Locations : Bulgaria; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Slovakia; Slovenia; Spain; Turkey
  • Cooperation : Remote

Next great challenge is coming :

We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.

Superpowers

you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max / Maya / Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and / or hand-painted texturing;
  • Ability to follow and correctly interpret / improve the concept idea;
  • Experience in the role of project lead;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Sociability and ability to work in a team;
  • Intermediate English level and above.

You're a rockstar

if you have

  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc);
  • Strong skills in creating materials in the Substance Designer;
  • Knowledge of rendering skills in VRay, Arnold, and others.

As a part of Room 8

studio, you will

  • Execute project management in the direction of stylized environments, weapons and hard surface assets;
  • Control the quality of artists' work in the team;
  • Provide help and solve problems in a team that are related to the artistic and technical components of the project;
  • Organize and run the work of the team within the project and specific tasks;
  • Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
  • Create optimal UV mappings and bake the required textures (normal, AO, etc.);
  • Make stylized texturing.

Join Us.

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

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