Senior Unreal Engine Technical Animator - Remote

Jobgether

España

Remote

EUR 70,000 - 110,000

Full time

42 hours ago
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Benefits offered by this job

Fully remote work
Competitive compensation
Project-based engagement
Technical ownership
Long-term collaboration opportunities

Job summary

Jobgether is seeking a Senior Technical Animator to lead technical animation work for an unannounced game project. You will own character rigging, real-time animation systems in Unreal Engine, and integration with Maya/Blender pipelines.

The role is fully remote and based in Spain, offering collaboration with an international team. The ideal candidate has 6+ years in game or technical animation, strong Unreal Engine experience, and proficiency in Maya/Blender.

Qualifications

  • At least 6 years of professional experience in game animation or technical animation.
  • Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
  • Excellent rigging, skinning, and deformation skills in real-time contexts.
  • Proficiency in Maya and Blender and their integration with Unreal Engine.
  • Experience creating and maintaining animation pipelines from content creation to engine.
  • Fluent English communication and collaboration in international teams.

Responsibilities

  • Create, maintain, and optimize character rigs for bipedal, non-bipedal, and mechanical characters.
  • Develop robust rigging, skinning, and deformation systems for real-time gameplay.
  • Ensure rigs are efficient, scalable, and production-ready.
  • Collaborate with animators to troubleshoot deformation and improve workflows.
  • Implement and maintain animation systems in Unreal Engine (Animation Blueprints, State Machines, Blend Spaces).
  • Support animation logic and integration with Behavior Trees and State Trees with gameplay programmers.
  • Diagnose and resolve animation integration issues across engine systems.
  • Optimize animation systems for real-time performance and constraints.
  • Develop pipelines connecting Maya, Blender and Unreal Engine (export, import, retargeting, integration).
  • Build reusable tools and automation to improve animator productivity.
  • Identify bottlenecks and implement scalable improvements.
  • Maintain technical docs and share knowledge across distributed teams.
  • Translate creative requirements into production-ready technical solutions.
  • Take ownership of systems and communicate progress clearly.
  • Contribute to technical standards and pipeline integration.

Skills

Unreal Engine
Rigging
Character animation
English fluency
Problem solving

Education

Bachelor's degree in Computer Graphics or related field

Tools

Unreal Engine
Maya
Blender
Python scripting
Animation Blueprint/State Machines

Job description

Jobgether is seeking a Senior Technical Animator to lead technical animation work for an unannounced game project. You will own character rigging, real-time animation systems in Unreal Engine, and integration with Maya/Blender pipelines.

The role is fully remote and based in Spain, offering collaboration with an international team. The ideal candidate has 6+ years in game or technical animation, strong Unreal Engine experience, and proficiency in Maya/Blender.

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