Senior Rigger

SmartRecruiters, Inc.

Barcelona

Presencial

EUR 42.000 - 60.000

Jornada completa

hace 43 horas
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Ventajas ofrecidas por este puesto de trabajo

Health insurance
Fitness subsidies
Mental health support
Meal vouchers
Free coffee and fruits
Rooftop terrace

Descripción de la vacante

Ubisoft Barcelona is seeking a skilled rigger to bridge modelers and animators, enhancing rigging, skinning, and tool development for the project’s animation needs.

The role requires 2-3 years in game modelling or animation, strong knowledge of IK and Character Studio, and the ability to collaborate with the art direction and TDs to deliver high-quality characters.

Formación

  • 2-3 years’ experience in video game modelling and/or animation or other relevant experience.
  • Knowledge of IK and optimal pivot point placements.
  • Extensive knowledge of Character Studio/biped.
  • Basic knowledge of animation and modelling.
  • Knowledge of the game pipeline.
  • Extensive anatomical knowledge.

Responsabilidades

  • Rig and skin characters based on modeler inputs to meet animator needs.
  • Adjust the skeleton as required for animation.
  • Create and integrate tools to improve animation quality into the game engine.
  • Coach modelers on adapting work for animation and art direction.
  • Configure ragdolls and procedural animations with physics.
  • Assist in communicating art direction and vision to the team.
  • Ensure rigging and skinning meet project standards.

Conocimientos

Video game modelling
IK systems
Character Studio
Anatomy knowledge
Animation basics

Educación

College diploma in 3D animation

Herramientas

Max Script
Python
MotionBuilder

Descripción del empleo

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Ubisoft Barcelona,part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need.

Responsibilities

  • Based on the models provided by character modelers, carry out character rigging and skinning to meet the needs of the project’s animators, technical directors, and art directors.
  • Adjust the skeleton whenever necessary.
  • Create and use tools to increase animation quality and effectiveness and incorporate them into the project’s game engine through close collaboration with the animation TD while being able to assess the relevance of tool implementation.
  • Coach modelers on ways to adapt their work to better suit the animation and the art director’s vision.
  • Configure the ragdolls (procedural animations with physics engine).
  • Suggest in-game softbody configurations and resolve any issues that may arise by recommending solutions that ensure realistic animated movement.
  • Help determine expectations with the art director by demonstrating tangible impacts of his vision and/or vision changes.
  • Ensure good use of project’s naming convention and create selection sets in master scenes to facilitate the animators’ work.
  • Ensure that rigging/skinning final results meets the project’s artistic standards.
  • Carry out all other related tasks.
Qualifications
  • 2-3 years’ experience in video game modelling and/or animation or other relevant experience.
  • Knowledge of controllers and/or Max Script and/or Python and/or Motion Builder.
  • Knowledge of IK, and optimal pivot point emplacements.
  • Extensive knowledge of Character Studio/biped.
  • Basic knowledge of animation and modelling.
  • Knowledge of the game pipeline.
  • Extensive anatomical knowledge.
  • College diploma in 3D technical animation for video games or equivalent.
  • Private Health Insurance and fitness subsidies.
  • Employee mental health assistance.
  • Tickets restaurant
  • Free coffee, fruits and dailybreakfast.
  • Spectacular roof-top terrace with sea views
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