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Ubisoft Barcelona is seeking a skilled rigger to bridge modelers and animators, enhancing rigging, skinning, and tool development for the project’s animation needs.
The role requires 2-3 years in game modelling or animation, strong knowledge of IK and Character Studio, and the ability to collaborate with the art direction and TDs to deliver high-quality characters.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Ubisoft Barcelona,part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need.
Responsibilities