Senior Rendering Engineer — Real-Time Graphics (Remote)

Rabbit Games

España

Presencial

EUR 50.000 - 75.000

Jornada completa

14 días+

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Descripción de la vacante

Rabbit Games is seeking a highly specialised rendering expert to join our remote team. You will design, develop, and optimise real-time rendering systems in our C++ engine, focusing on lighting, shading, and materials to deliver high-quality visuals.

Work with graphics programmers, artists, and tech leads to push rendering performance across platforms, contributing to engine improvements and new techniques for AAA productions.

Formación

  • 3+ years of experience in game development or real-time graphics.
  • 2+ years focused specifically on rendering engineering.
  • Strong programming skills in C++.
  • Deep understanding of real-time rendering pipelines, shaders, lighting systems, and materials.
  • Experience building internal tools and workflows for artists and technical teams.
  • Excellent communication skills and strong spoken and written English.

Responsabilidades

  • Design, develop, and optimise advanced real-time rendering systems in C++ game engine.
  • Work on lighting, shading, materials, and rendering pipelines to deliver high-quality visuals.
  • Build and maintain internal rendering tools and workflows to support artists and technical teams.
  • Collaborate closely with graphics programmers, technical artists, and art teams to deliver visually outstanding features.
  • Analyse and improve rendering performance across multiple platforms.
  • Implement new rendering techniques and contribute to engine-level improvements.
  • Support the development of scalable systems that meet the visual and performance goals of a large AAA production.

Conocimientos

Real-time rendering
C++
Rendering pipelines
Shaders
Performance optimization
Collaboration

Herramientas

Shader tools
Profiling tools
Engine tooling

Descripción del empleo

Rabbit Games is seeking a highly specialised rendering expert to join our remote team. You will design, develop, and optimise real-time rendering systems in our C++ engine, focusing on lighting, shading, and materials to deliver high-quality visuals.

Work with graphics programmers, artists, and tech leads to push rendering performance across platforms, contributing to engine improvements and new techniques for AAA productions.

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