Senior Level Designer: Multiplayer & Live Ops Expert

Scopely

Barcelona

On-site

EUR 60,000 - 85,000

Full time

8 days ago

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Job summary

Scopely is seeking a Senior Level Designer to join the Stumble Guys team. The role focuses on shaping moment-to-moment player experience by designing levels, rules, and gameplay systems that are fun, readable, scalable, and replayable.

You will work with cross-functional teams to create accessible experiences that also reward mastery for players worldwide. You will design and iterate levels, objectives, and rules across modes, develop new progression structures, and document design specs while

Qualifications

  • Significant professional experience in level design or gameplay design for multiplayer or live-service games.
  • Strong portfolio with shipped levels or multiplayer modes.
  • Solid understanding of level-design fundamentals: layout, flow, pacing, readability.

Responsibilities

  • Design and iterate on levels, arenas, objectives, and interactive spaces across game modes.
  • Develop win conditions, objectives, and progression structures for varied multiplayer experiences.
  • Write design docs including level briefs, rules, and specifications.
  • Prototype and iterate on levels using in-game tools and workflows.
  • Collaborate with Engineering, Art, UX/UI, Production, QA, and other designers from concept to release.
  • Use playtests and telemetry to improve level flow, pacing, difficulty, clarity, and engagement.

Skills

Level design
Gameplay design
Portfolio
Level editors
Prototyping tools
Scripting systems
Independent work
Multiplayer/live-service

Tools

Level editors
Prototyping tools
Scripting systems

Job description

Scopely is seeking a Senior Level Designer to join the Stumble Guys team. The role focuses on shaping moment-to-moment player experience by designing levels, rules, and gameplay systems that are fun, readable, scalable, and replayable.

You will work with cross-functional teams to create accessible experiences that also reward mastery for players worldwide. You will design and iterate levels, objectives, and rules across modes, develop new progression structures, and document design specs while

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