Senior Level Designer — Multiplayer Level Innovation

Game Companies

Barcelona

On-site

EUR 45,000 - 65,000

Full time

8 days ago

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Job summary

Scopely in Barcelona is seeking a Senior Level Designer to shape the moment-to-moment player experience for Stumble Guys. You will design levels, objectives, rules, and gameplay systems that balance accessibility for newcomers with depth for veterans.

You will collaborate with Engineering, Art, UX/UI, Production, Analytics, QA, Audio, Community, and other designers to bring features from concept to release across multiple game modes and locations worldwide.

Qualifications

  • 5+ years of game design and development experience.

Responsibilities

  • Design and iterate on levels, arenas, objectives, and interactive gameplay spaces across a range of game modes.
  • Develop new win conditions, objectives, and progression structures for multiplayer experiences.
  • Design and adapt gameplay rules to support different player capabilities, interaction styles, and strategies.
  • Explore how levels, objectives, rules, and player abilities work together to create clear, exciting, and replayable experiences.
  • Create gameplay experiences that accommodate different player skill levels while maintaining competitive integrity and fun.
  • Write clear design documentation including level-design briefs, gameplay rules, feature specifications, implementation guidelines, and iteration notes.
  • Prototype, block out, and iterate on levels and gameplay systems using appropriate in-game tools and workflows.
  • Collaborate closely with Engineering, Art, UX/UI, Production, Product Analytics, QA, Audio, Community, and other designers to bring features from concept to release.

Job description

Scopely in Barcelona is seeking a Senior Level Designer to shape the moment-to-moment player experience for Stumble Guys. You will design levels, objectives, rules, and gameplay systems that balance accessibility for newcomers with depth for veterans.

You will collaborate with Engineering, Art, UX/UI, Production, Analytics, QA, Audio, Community, and other designers to bring features from concept to release across multiple game modes and locations worldwide.

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