Senior Level Designer: Lead 3D Levels in Unity & Mentor Team

Voodoo

Madrid

Vor Ort

EUR 55.000 - 70.000

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

Best-in-class compensation
Country-specific benefits

Zusammenfassung

Voodoo is seeking a Senior Level Designer to hands-on design levels for Hole.io and eventually lead a small team of level designers. You will use Unity to craft engaging 3D levels and help define the editor pipeline, collaborating with artists, animators, and programmers.

You’ll drive the level progression, balance, and quality across a global audience. The role involves mentoring junior designers, maintaining documentation, and contributing ideas for new game mechanics and environments.

Qualifikationen

  • 4+ years in Level Design for 3D games
  • Proficient in Unity and 3D level creation
  • Experience mentoring a team from the ground up
  • Strong problem-solving and communication skills
  • Data-driven approach to level balancing

Aufgaben

  • Collaborate on level progression and difficulty curve.
  • Design varied 3D levels using Unity and tools.
  • Mentor fellow level designers and guide the team.
  • Define level design guidelines and specs for tools.
  • Document levels and AB tests; track progress.
  • Test, balance, and iterate levels with data.
  • Work with artists and programmers to realize designs.
  • Support AI-driven content production pipeline.

Kenntnisse

Level Design
Unity
Game Design
Leadership
Data-driven balancing
Problem solving
Communication

Ausbildung

Degree in game design/CS/related field

Tools

Unity

Jobbeschreibung

Voodoo is seeking a Senior Level Designer to hands-on design levels for Hole.io and eventually lead a small team of level designers. You will use Unity to craft engaging 3D levels and help define the editor pipeline, collaborating with artists, animators, and programmers.

You’ll drive the level progression, balance, and quality across a global audience. The role involves mentoring junior designers, maintaining documentation, and contributing ideas for new game mechanics and environments.

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