Senior Level Designer - Hole.io

Voodoo

Madrid

On-site

EUR 55,000 - 70,000

Full time

14 days+
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Benefits offered by this job

Best-in-class compensation
Country-specific benefits

Job summary

Voodoo is seeking a Senior Level Designer to hands-on design levels for Hole.io and eventually lead a small team of level designers. You will use Unity to craft engaging 3D levels and help define the editor pipeline, collaborating with artists, animators, and programmers.

You’ll drive the level progression, balance, and quality across a global audience. The role involves mentoring junior designers, maintaining documentation, and contributing ideas for new game mechanics and environments.

Qualifications

  • 4+ years in Level Design for 3D games
  • Proficient in Unity and 3D level creation
  • Experience mentoring a team from the ground up
  • Strong problem-solving and communication skills
  • Data-driven approach to level balancing

Responsibilities

  • Collaborate on level progression and difficulty curve.
  • Design varied 3D levels using Unity and tools.
  • Mentor fellow level designers and guide the team.
  • Define level design guidelines and specs for tools.
  • Document levels and AB tests; track progress.
  • Test, balance, and iterate levels with data.
  • Work with artists and programmers to realize designs.
  • Support AI-driven content production pipeline.

Skills

Level Design
Unity
Game Design
Leadership
Data-driven balancing
Problem solving
Communication

Education

Degree in game design/CS/related field

Tools

Unity

Job description

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Hole.io, one of Voodoo's top games.

Role

We're looking for a talented Senior Level Designer to be a hands-on level designer for our mobile casual game Hole.io, and also to eventually supervise and mentor a team of level designers . You will work with and define our custom-level editor in Unity to create fun and engaging levels. You’ll be:

  • Collaborating with our creative team to plan a level progression and difficulty curve aligned with both the player and business needs
  • Using Unity and proprietary tools for hands-on designing of innovative and varied 3D levels that appeal to a global audience and showcase our unique gameplay & art style
  • Contributing to the Level Design team and Levels Pod by designing, iterating, and improving gameplay experiences, helping plan and prioritize level design tasks, maintaining high-quality standards, and providing mentorship and guidance to fellow level designers when needed.
  • Defining level design guidelines tailored to the needs of our game and audience, in order to deliver content that offers a seamless, engaging gameplay experience with the highest quality in the most efficient way possible
  • Defining and iterating the specs of Level Design tools that improve the level design workflow and/or quality
  • Keeping up-to-date documentation of all levels, level progressions and ongoing level-related AB tests
  • Contributing actively with ideas for new game mechanics, level assets and level themes to ensure continuity, cohesion and gameplay variety and deliver an ongoing assortment of immersive environments, interactive elements, and challenging obstacles
  • Working closely with our team of artists, animators, and programmers to ensure level designs are fully realized
  • Testing and balancing levels and level progressions, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards
  • Ensuring your designs adhere to technical constraints and opportunities presented by our game engine
  • Helping establish and integrate an AI-driven pipeline to successfully scale level production and streamline content generation workflows
Profile
  • At least 4+ years of proven experience in Level Design for 3D games, with a portfolio demonstrating your ability to create engaging, fun levels
  • Intermediate or higher Unity knowledge
  • Strong understanding of game design principles, particularly within the casual genre
  • Experience, or a genuine interest, in leading and mentoring a team from the ground up
  • Experience in continuous, data-driven level balancing and tweaking
  • Excellent problem-solving skills, with a creative approach to design challenges
  • Strong communication skills, able to work effectively within a team and explain your ideas clearly
Nice to have
  • Experience designing open-world, outdoors 3D environments
  • Experience leading and mentoring a small team of Level Designers
  • A degree in game design, computer science, or a related field would be beneficial
Benefits
  • Best-in-class compensation
  • Other benefits according to the country you resident
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