Senior Multiplayer Game Designer (Paper.io 2 Live Modes)

Voodoo

Madrid

Presencial

EUR 45.000 - 75.000

Jornada completa

Hace 3 días
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Descripción de la vacante

Voodoo, a leading mobile games publisher, invites a dedicated Game Designer to join our Live Studios and elevate Paper Party modes for Paper.io 2. You will craft new multiplayer experiences, refine existing modes, and shape one-finger controls, balancing accessibility with high replayability.

The role requires hands-on prototyping, testing, and iteration, working closely with the Paper.io 2 team to bring concepts to life in Unity while delivering clear documentation and responsive iterations.

Formación

  • 5+ years of experience in mobile F2P games.
  • Experience shipping player-facing content, ideally in mobile games.
  • Strong understanding of multiplayer and competitive gameplay.
  • Good sense of pacing, clarity and player motivation.
  • A pragmatic and iterative approach: prototype, test, cut and retry.

Responsabilidades

  • Design and prototype new gameplay modes.
  • Improve existing Paper Party modes.
  • Define simple, readable rules for one-finger controls.
  • Iterate quickly through testing, feedback and playtests.
  • Balance accessibility, competition, pacing and replayability.
  • Identify weak ideas early and confidently cut or reshape them.
  • Work closely with the Paper.io 2 team to turn concepts into playable experiences.
  • Document your designs clearly.
  • Fine-tune modes directly in Unity whenever possible.

Conocimientos

Mobile F2P design
Multiplayer gameplay
Pacing and motivation
Independent ownership
English communication

Herramientas

Unity

Descripción del empleo

Voodoo, a leading mobile games publisher, invites a dedicated Game Designer to join our Live Studios and elevate Paper Party modes for Paper.io 2. You will craft new multiplayer experiences, refine existing modes, and shape one-finger controls, balancing accessibility with high replayability.

The role requires hands-on prototyping, testing, and iteration, working closely with the Paper.io 2 team to bring concepts to life in Unity while delivering clear documentation and responsive iterations.

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