Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2

Voodoo

Barcelona

Presencial

EUR 42.000 - 62.000

Jornada completa

Hace 3 días
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Descripción de la vacante

Voodoo is seeking a dedicated Game Designer for Paper Party within Paper.io 2. You will design and prototype new multiplayer modes, while refining existing ones and keeping the Paper universe consistent in rules and controls.

You will explore new objectives, pacing and team setups, iterating quickly from concept to playable prototype and collaborating with the Live Studios team to deliver engaging experiences for mobile users.

Formación

  • 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch.
  • Experience shipping player-facing content, ideally in mobile games.
  • Strong English communication and collaboration skills.
  • Good sense of pacing, clarity and player motivation.

Responsabilidades

  • Design and prototype new gameplay modes
  • Improve existing Paper Party modes
  • Define simple, readable rules for one-finger controls
  • Iterate quickly through testing, feedback and playtests
  • Balance accessibility, competition, pacing and replayability
  • Identify weak ideas early and confidently cut or reshape them
  • Work closely with the Paper.io 2 team to turn concepts into playable experiences
  • Document your designs clearly
  • Fine-tune modes directly in Unity whenever possible

Conocimientos

Mobile F2P games
Gameplay prototype
Multiplayer gameplay
Documentation
English communication

Herramientas

Unity

Descripción del empleo

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2.

Paper Party

is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.

All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.

You Will
  • Design and prototype new gameplay modes
  • Improve existing Paper Party modes
  • Define simple, readable rules for one-finger controls
  • Iterate quickly through testing, feedback and playtests
  • Balance accessibility, competition, pacing and replayability
  • Identify weak ideas early and confidently cut or reshape them
  • Work closely with the Paper.io 2 team to turn concepts into playable experiences
  • Document your designs clearly
  • Fine-tune modes directly in Unity whenever possible

This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.

Profile
  • 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
  • Experience shipping player-facing content, ideally in mobile games
  • A strong understanding of multiplayer and competitive gameplay
  • A good sense of pacing, clarity and player motivation
  • A pragmatic and iterative approach: prototype, test, cut and retry
  • The ability to work independently and take full ownership
  • Strong English communication and collaboration skills
Nice to have
  • Strong Unity experience
  • Ability to prototype directly in the engine
  • Experience with mobile controls, multiplayer or party games
  • Experience working on live games or live content
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