Senior Audio Engineer: Engine & Editor Systems Lead

Xbox Media Solutions (Formerly Activision Blizzard Media)

Barcelona

On-site

EUR 60,000 - 95,000

Full time

14 days+

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Job summary

King is seeking a Senior Audio Engineer to join the Game Production core systems team. You will own the design and implementation of the audio runtime, editor tooling, and APIs connecting them, spanning low-level backends to high-level content workflows.

You'll deliver new audio capabilities, improve 3D audio and routing, and help maintain cross-platform backends for mobile. You will mentor engineers, collaborate with game teams and sound designers, and drive platform-wide audio improvements in

Qualifications

  • Extensive professional experience developing production audio software, game audio engines, middleware, platform audio backends, or equivalent performance critical systems.
  • Strong understanding of real time audio fundamentals, including mixing, routing, spatialisation, streaming, and low latency pipeline design.
  • Experience developing audio tools and authoring workflows, ideally within a game editor or content creation environment.
  • Strong C++ and software design skills, with experience building maintainable, scalable systems and optimizing performance and memory usage through profiling and debugging.
  • Ability to navigate complex, ambiguous technical problems independently and lead solutions from discovery through delivery.
  • Willingness to take ownership across engine and editor systems, contributing as a core engineer with audio expertise.
  • Strong communication and collaboration skills in English, with a customer focused approach to supporting game teams, audio designers, artists, and other nontechnical partners.
  • A passion for games and game development.

Responsibilities

  • Own the design, implementation, and long-term health of the audio runtime engine, editor-side audio tooling, and the APIs that connect them, from low-level platform backends to high-level content workflows.
  • Deliver new audio capabilities and improve existing systems, including 3D audio, audio routing and mixer architecture, interactive music, and audio component handling in the nodegraph.
  • Maintain and evolve platform audio backends across all supported targets, including mobile platforms, ensuring correct, performant behaviour across the full range of deployment environments.
  • Build and improve audio authoring workflows in the game editor: importers, components, preview support, and tooling that keeps sound designers productive and content pipelines stable.
  • Support game teams and audio teams directly, diagnosing integration issues, resolving regressions, and helping content reach production reliably.
  • Take ownership of varied engine and editor tasks beyond audio when needed, contributing to core platform stability, editor/engine architecture, and shared toolchain concerns.
  • Drive technical design decisions across your areas, balancing performance, reliability, maintainability, usability, and delivery needs.
  • Raise engineering quality through thoughtful code reviews, testing, documentation, and pragmatic improvements to development practices.
  • Mentor and support other engineers, sharing domain knowledge and helping the team make sound technical decisions.
  • Collaborate effectively with engineers, technical artists, sound designers, product partners, and other stakeholders in an Agile environment.

Skills

Audio engine design
C++ proficiency
Real-time audio
Editor tooling
Cross-platform
Mentoring
Agile method
English comms

Job description

King is seeking a Senior Audio Engineer to join the Game Production core systems team. You will own the design and implementation of the audio runtime, editor tooling, and APIs connecting them, spanning low-level backends to high-level content workflows.

You'll deliver new audio capabilities, improve 3D audio and routing, and help maintain cross-platform backends for mobile. You will mentor engineers, collaborate with game teams and sound designers, and drive platform-wide audio improvements in

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