Senior Sound Designer - Interactive Audio

Placements24

O Mente

On-site

EUR 38,000 - 59,000

Full time

7 days ago
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Benefits offered by this job

Competitive salary
Medical aid
Professional development

Job summary

Placements24 is seeking a Senior Sound Designer to join a premier audio production house in Queenstown, Eastern Cape. You will design, implement, and mix high-quality sounds for interactive media and games, collaborating with designers and composers to shape immersive audio experiences.

The role requires strong Foley, synthesis, and mixing skills, plus experience with Wwise/FMOD and major DAWs. You will work in a dynamic studio environment focused on cutting-edge entertainment projects.

Qualifications

  • Bachelor's degree in Audio Engineering, Music Technology, Sound Design, or related field, or equivalent relevant experience.
  • Minimum of 5-7 years of professional experience in sound design for interactive media and video games.
  • Proficiency with DAWs such as Pro Tools, Logic Pro X, Cubase, or Reaper.

Responsibilities

  • Design, record, edit, and implement sound effects, Foley, ambiences, and UI sounds for interactive projects.
  • Collaborate with game designers, narrative writers, and composers to define audio experience.
  • Implement audio assets using middleware (Wwise, FMOD) and game engines.

Skills

Sound design
Game audio pipelines
Collaboration
Game engines
Foley & synthesis

Education

Bachelor's degree in Audio Engineering or related
Equivalent relevant experience

Tools

Wwise
FMOD
Pro Tools
Logic Pro X
Unreal Engine
Unity

Job description

About the Role

Our client, a distinguished audio production house renowned for its work in video games and immersive media, is seeking a talented Senior Sound Designer to join their creative team in Queenstown, Eastern Cape . This role requires a visionary individual with a passion for crafting evocative and dynamic soundscapes that enhance player immersion and narrative impact. You will be responsible for designing, implementing, and mixing a wide range of audio assets, from Foley and ambient sound to complex interactive systems. This is an excellent opportunity to contribute to high-profile projects, collaborate with talented developers and composers, and shape the sonic future of interactive entertainment. We are looking for someone with a keen ear, technical proficiency, and a deep understanding of game audio principles. Join us in creating unforgettable auditory experiences.

Key Responsibilities
  • Design, record, edit, and implement high-quality sound effects, Foley, ambiences, and UI sounds for interactive projects.
  • Collaborate closely with game designers, narrative writers, and composers to define and achieve the desired audio experience.
  • Implement audio assets using industry-standard audio middleware (e.g., Wwise, FMOD) and game engines.
  • Mix and balance audio elements to ensure clarity, impact, and consistent quality across different scenarios.
  • Develop and maintain interactive audio systems that respond dynamically to gameplay events.
  • Troubleshoot and resolve audio-related technical issues encountered during development.
  • Stay current with advancements in audio technology, tools, and techniques for interactive media.
  • Contribute creative ideas and innovative solutions to enhance the overall audio direction of projects.
  • Manage audio assets and documentation effectively.
  • Participate in audio reviews and provide constructive feedback to the team.
Requirements
  • Bachelor's degree in Audio Engineering, Music Technology, Sound Design, or a related field, or equivalent relevant experience.
  • Minimum of 5-7 years of professional experience in sound design, with a significant portion dedicated to interactive media and video games.
  • Proficiency with Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro X, Cubase, or Reaper.
  • Experience with audio middleware solutions like Wwise or FMOD.
  • Strong understanding of game audio pipelines, implementation techniques, and interactive audio concepts.
  • Excellent creative sound design skills, including Foley recording and editing, synthesis, and mixing.
  • Familiarity with game engines (e.g., Unreal Engine, Unity) and their audio systems.
  • Strong communication, collaboration, and problem-solving skills.
  • Ability to work effectively in a team environment and manage multiple tasks and deadlines.
  • A portfolio demonstrating exceptional sound design work for games or interactive experiences is essential.
Benefits

Our client offers a competitive salary, comprehensive benefits package including medical aid, and opportunities for professional development. The role is based in Queenstown, Eastern Cape , within a vibrant and creative studio environment. Join a dedicated team focused on delivering exceptional audio for the world's leading entertainment experiences.

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