¡Activa las notificaciones laborales por email!

Rigging Artist

Skydance

Badajoz

Híbrido

EUR 30.000 - 45.000

Jornada completa

Hace 5 días
Sé de los primeros/as/es en solicitar esta vacante

Mejora tus posibilidades de llegar a la entrevista

Elabora un currículum adaptado a la vacante para tener más posibilidades de triunfar.

Descripción de la vacante

A leading company in the animation industry is looking for a Rigging Artist to develop and support character and prop deformation rigs. The role requires collaboration across multiple departments, strong artistic and technical rigging skills, and familiarity with production environments, particularly with tools like Maya. This position offers the opportunity to work within a creative and technical environment while adhering to production standards.

Formación

  • 3-5 years in VFX or animation industries.
  • Experience within a character pipeline.
  • High English level required.

Responsabilidades

  • Develops and maintains procedural rig components focusing on deformation.
  • Collaborates with Animators to provide a broad range of motion.
  • Troubleshoots and fixes rig issues.

Conocimientos

Artistic skills
Technical rigging skills
Knowledge of animation principles
Basic Python scripting

Herramientas

Maya
Sculpting tools

Descripción del empleo

As a Rigging Artist, you will work closely with a variety of departments including R&D, Art, Modelling, Layout, and Animation, to develop, implement, maintain, and support character and prop deformation rigs for use by the Crowds, Layout, and Animation teams.

Responsibilities

  • Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production-ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Responsible for building body, facial, and mechanical rig systems to be used by other departments, such as Crowds, Animation, and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine-tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps up on current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Delivers on time following Production quality standards.
  • Collaborates with other team members, when necessary.
  • Follows the Supervisor's, Lead's, and Senior's guidance and support.

Requirements

  • 3-5 years in VFX or animation industries.
  • 1 year in the animation industry is desirable.
  • Strong artistic and technical rigging skills.
  • Experience within a character pipeline.
  • Experience using Maya in a production environment.
  • Familiarity with sculpting tools in Body, Face, and Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Anatomical knowledge of facial muscles and their kinematics functions.
  • Basic Python scripting knowledge following coding standards.
  • Knowledge of artistic modeling and anatomy tools.
  • High English level.

Animation #LI-Hybrid Reference : ECNJOBID-3-67-103-209 in the application

J-18808-Ljbffr

Consigue la evaluación confidencial y gratuita de tu currículum.
o arrastra un archivo en formato PDF, DOC, DOCX, ODT o PAGES de hasta 5 MB.