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Rigging Artist

Skydance

Albacete

Presencial

EUR 30.000 - 50.000

Jornada completa

Hace 24 días

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Descripción de la vacante

A leading company in the animation industry is seeking a Rigging Artist to develop and maintain character and prop deformation rigs. The role involves collaborating with various departments and ensuring high-quality production standards. Ideal candidates will have strong artistic and technical rigging skills, along with experience in VFX or animation industries.

Formación

  • 3-5 years in VFX or animation industries.
  • Experience within a character pipeline.

Responsabilidades

  • Develops and maintains procedural rig components focused on deformation.
  • Collaborates with Animators to aid with deformation rigs.

Conocimientos

Artistic Rigging Skills
Technical Rigging Skills
Basic Python Scripting
High English Level

Herramientas

Maya
Sculpting Tools

Descripción del empleo

As a Rigging Artist, you will work closely with a variety of departments including R&D, Art, Modelling, Layout, and Animation, to develop, implement, maintain, and support character and prop deformation rigs for use by the Crowds, Layout, and Animation teams.

Responsibilities

  • Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production-ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Responsible for building body, facial, and mechanical rig systems to be used by other departments, such as Crowds, Animation, and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine-tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps up on current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Delivers on time following Production quality standards.
  • Collaborates with other team members, when necessary.
  • Follows the Supervisor's, Lead's, and Senior's guidance and support.

Requirements

  • 3-5 years in VFX or animation industries.
  • 1 year in the animation industry is desirable.
  • Strong artistic and technical rigging skills.
  • Experience within a character pipeline.
  • Experience using Maya in a production environment.
  • Familiarity with sculpting tools in Body, Face, and Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Anatomical knowledge of facial muscles and their kinematics functions.
  • Basic Python scripting knowledge following coding standards.
  • Knowledge of artistic modeling and anatomy tools.
  • High English level.

Animation #LI-Hybrid Reference : ECNJOBID-3-67-103-209 in the application

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