As a Rigging Artist, you will work closely with a variety of departments including R&D, Art, Modelling, Layout, and Animation, to develop, implement, maintain, and support character and prop deformation rigs for use by the Crowds, Layout, and Animation teams.
Responsibilities
- Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
- Follows a brief to produce complex production-ready rig deformations.
- Works with Animators to aid with deformation rigs to provide a broad range of motion.
- Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
- Responsible for building body, facial, and mechanical rig systems to be used by other departments, such as Crowds, Animation, and Layout.
- Troubleshoots and fixes rig issues.
- Collects artistic feedback and fine-tunes rig behavior.
- Works within the pipeline and rigging standards.
- Keeps up on current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
- Delivers on time following Production quality standards.
- Collaborates with other team members, when necessary.
- Follows the Supervisor's, Lead's, and Senior's guidance and support.
Requirements
- 3-5 years in VFX or animation industries.
- 1 year in the animation industry is desirable.
- Strong artistic and technical rigging skills.
- Experience within a character pipeline.
- Experience using Maya in a production environment.
- Familiarity with sculpting tools in Body, Face, and Shot-Finaling.
- Solid understanding of the principles of animation.
- Anatomical knowledge of facial muscles and their kinematics functions.
- Basic Python scripting knowledge following coding standards.
- Knowledge of artistic modeling and anatomy tools.
- High English level.
Animation #LI-Hybrid Reference : ECNJOBID-3-67-103-209 in the application
J-18808-Ljbffr