Remote Technical Artist: Unity, AI Tools & Pipelines

Lingokids

Madrid

Remote

EUR 45,000 - 75,000

Full time

2 days ago
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Benefits offered by this job

€2,000 per year for books and training
€400 home office setup allowance
€35/month remote work expenses
€60/month Cobee meals

Job summary

Lingokids in Madrid offers a remote-friendly Technical Artist role focused on owning the tooling and standards for 2D art, animation, and Unity integration. You will work with discipline leads and Engineering to reduce manual work, catch integration issues early, and ensure assets look and behave in playable builds.

The role emphasizes building tools, defining asset standards, and enabling AI-assisted workflows while collaborating with artists, designers, and engineers.

Qualifications

  • Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games.
  • Experience with node-based shader editors and creating custom shaders.
  • Solid understanding of Unity render pipelines and 2D asset workflows.

Responsibilities

  • Evaluate art/animation pipeline and propose practical solutions within production constraints.
  • Build and maintain tools: scripts, exporters, importers, and validation checks.
  • Define asset standards and Unity asset setup for efficient integration.
  • Validate assets in builds and diagnose visual defects and mobile performance issues.
  • Keep pipeline healthy by identifying bottlenecks and fixing across Art, Animation, Design, and Engineering.
  • Enable reuse of assets, rigs, and setups across games and IP reskins.
  • Evolve workflow with new tools and AI-assisted workflows; document outcomes.

Skills

Unity
2D art integration
Animation pipelines
C# for Unity editor tooling
Python (automation)
AI-assisted workflows
Communication with artists/engineers

Education

Experience with Unity-based production

Tools

Amplify Shader Editor
Shader Graph
Spine

Job description

Lingokids in Madrid offers a remote-friendly Technical Artist role focused on owning the tooling and standards for 2D art, animation, and Unity integration. You will work with discipline leads and Engineering to reduce manual work, catch integration issues early, and ensure assets look and behave in playable builds.

The role emphasizes building tools, defining asset standards, and enabling AI-assisted workflows while collaborating with artists, designers, and engineers.

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