Remote Senior Combat Designer — Unreal RPG Combat Lead

Jobgether

España

A distancia

PHP 3.984.000 - 6.973.000

Jornada completa

Hace 8 días
Generador de candidaturas

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Supera los filtros ATS

Ventajas ofrecidas por este puesto de trabajo

Private medical insurance
25 days annual leave plus holidays
Profit-sharing bonus
Remote office setup support
Team events

Descripción de la vacante

Jobgether seeks a Senior Combat Designer (Freelance) to join a fully remote European team. You will shape core combat systems, refine enemy behaviours, and implement gameplay mechanics using Unreal Engine.

The role involves prototyping, balancing, and collaborating with programmers, artists, and production to deliver memorable RPG combat experiences. The ideal candidate possesses deep Soulslike combat knowledge, ships on AAA titles, and can work across time zones with a distributed team.

Formación

  • 5+ years of professional Game Design experience.
  • Several years of Combat Designer or similar role experience.
  • Deep passion for Soulslike combat principles and player expectations.
  • Experience contributing to at least one shipped AAA title is highly preferred.
  • Strong understanding of gameplay mechanics, combat systems, and player progression.
  • Hands-on familiarity with Unreal Engine and Blueprints.
  • Ability to prototype, implement, balance, and iterate combat systems and enemy behaviours.
  • Excellent communication and cross-disciplinary collaboration skills.
  • Ability to start immediately and work with a distributed European team.
  • Right to work in the country where you reside.

Responsabilidades

  • Develop, refine, and evolve core combat systems and overall combat direction.
  • Prototype, implement, balance, and ship diverse enemy archetypes and bosses.
  • Fine-tune combat details including timing, hitboxes, and responsiveness.
  • Structure enemy behaviours to align with RPG mechanics and progression.
  • Implement character combat behaviours using Unreal features like Behaviour Trees and Blueprints.
  • Provide technical requirements to Gameplay Programmers and collaborate on implementation.
  • Create basic combat level setups communicating design intent to other teams.
  • Identify and resolve gameplay bugs to keep a polished experience.
  • Collaborate with art, VFX, audio, and production to deliver polished encounters.
  • Produce clear documentation on mechanics, systems, and design intent.
  • Use usability and playtests to assess quality and identify improvements.
  • Provide constructive feedback to strengthen the project and future gameplay.

Conocimientos

Combat Design
Unreal Engine
Blueprints
Prototyping
Balancing
Collaboration
RPG progression
Documentation

Herramientas

Unreal Engine
Blueprints

Descripción del empleo

Jobgether seeks a Senior Combat Designer (Freelance) to join a fully remote European team. You will shape core combat systems, refine enemy behaviours, and implement gameplay mechanics using Unreal Engine.

The role involves prototyping, balancing, and collaborating with programmers, artists, and production to deliver memorable RPG combat experiences. The ideal candidate possesses deep Soulslike combat knowledge, ships on AAA titles, and can work across time zones with a distributed team.

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