Principal LiveOps & Community Designer (Remote)

Escape Velocity Entertainment

España

Remote

EUR 70,000 - 100,000

Full time

14 hours ago
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Benefits offered by this job

Generous PTO
Private medical & dental
Mental health support
Annual health & wellbeing allowance
Discretionary studio bonus
Top range home tech
Region-based benefits

Job summary

Escape Velocity Entertainment is seeking a principal-level live-service game designer to own events and social systems for an upcoming title. This fully remote role reports to the Design Director, Meta & Live Service, and focuses on defining event architecture, LiveOps operating model, and community structures.

You will drive end-to-end event design, social funnel development, and onboarding integration with telemetry insights to guide iteration and improvement across the live game.

Qualifications

  • 8+ years in game design, including 4+ years in live-service post-launch design.
  • Ownership of event or social systems on a live title, not just spec’d.
  • Fluency in progression and economy design with defendable models.
  • Track record designing scalable systems via templates and configuration.
  • Ability to influence across Production, Engineering, UX, Narrative and Product without formal authority.
  • Experience using telemetry and player feedback to iterate live systems.

Responsibilities

  • Design reusable event formats and end-to-end event flows.
  • Define configuration surfaces and tooling to make events a config job.
  • Set standards for event specs, instrumentation, review, iteration, and retirement.
  • Design social and community systems to build a growing, engaged player base.
  • Collaborate with teams to integrate features into a social layer and end-to-end social funnel.
  • Partner with onboarding teams to sequence meta systems into onboarding and define telemetry for education.

Job description

Escape Velocity Entertainment is seeking a principal-level live-service game designer to own events and social systems for an upcoming title. This fully remote role reports to the Design Director, Meta & Live Service, and focuses on defining event architecture, LiveOps operating model, and community structures.

You will drive end-to-end event design, social funnel development, and onboarding integration with telemetry insights to guide iteration and improvement across the live game.

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