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Illusorium Studios is seeking a skilled Rigging Artist to build biped, creature and facial rigs for our 3D animation pipeline in Madrid. The role requires strong experience in rigging and 3D animation using Maya and Python, with mGear experience considered a plus.
You will improve modular setups and deformation while documenting tools for animators. Based in Madrid, this is a full-time temporary role embedded in the studio's projects.
Build character and prop rigs for the studio's 3D animation pipeline.
Location: Madrid, Spain. Contract and work arrangement: Full-time temporary role based in Madrid.
Create biped, creature and facial rigs, improve modular setups and deformation, and document tools for animators.
At least five years in rigging and 3D animation, Maya and Python. Experience with mGear is welcome.