C++/Unreal Engine Low-Level Systems Engineer (Hybrid)

Global Sports Jobs Limited

Madrid

Hybrid

EUR 70,000 - 120,000

Full time

14 days+
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Job summary

Global Sports Jobs Limited is seeking a senior Unreal Engine engineer to architect and scale core game systems for an American football franchise. You will design engines, optimize memory usage, and guide teams across client/server multiplayer development.

Reporting to the Technical Director, you will own performance budgets, implement data-driven live-service updates, and ensure cross-team alignment on a scalable, robust Unreal workflow in a hybrid Madrid-based setup.

Qualifications

  • 10+ years of experience with C++, including best practices for large-scale systems.
  • 5+ years of experience with Unreal Engine architecture, performance management, memory optimization, and multithreading strategies.
  • Experience with parallel programming, resource management, and multi-processor hardware architecture in game development.
  • Advanced debugging for client/server multiplayer games, profiling, and resolving performance bottlenecks in Unreal Engine.

Responsibilities

  • Develop complex engine systems in Unreal Engine, aligning with roadmaps and goals.
  • Define and manage per-system frame budgets, establish performance metrics, and provide technical guidance across teams.
  • Implement and scale foundational engine systems for a networked game architecture, improving memory footprint and stability.
  • Create data-driven systems to support live service updates, including asset streaming, patching strategies, and live-data synchronization.

Skills

C++
Unreal Engine
Multithreading
Performance profiling
Debugging

Tools

Profiling tools

Job description

Global Sports Jobs Limited is seeking a senior Unreal Engine engineer to architect and scale core game systems for an American football franchise. You will design engines, optimize memory usage, and guide teams across client/server multiplayer development.

Reporting to the Technical Director, you will own performance budgets, implement data-driven live-service updates, and ensure cross-team alignment on a scalable, robust Unreal workflow in a hybrid Madrid-based setup.

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