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Artist - Games

Jobgether

Ourense

A distancia

EUR 25.000 - 35.000

Jornada completa

Hace 4 días
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Descripción de la vacante

A dynamic opportunity has arisen at Jobgether for a UI / UX Artist to shape the user experience of a leading mobile game, Hole. In this entry-level position, you'll work closely with designers and developers to create appealing interfaces and enhance player interactions. Your expertise in high-quality 2D design and proficiency in Figma and Unity will be crucial as you develop engaging user journeys in a flexible remote environment.

Formación

  • Proven experience as a UI / UX Artist on shipped mobile game titles.
  • Experience creating scalable design systems.
  • Ability to work with remote and cross-functional teams.

Responsabilidades

  • Design and implement high-quality 2D UI elements.
  • Build and maintain a scalable UI Style Bible and component library in Figma.
  • Collaborate with the Art Director to maintain visual consistency across the game.

Conocimientos

Strong 2D design
Rendering skills
Visual hierarchy skills
Proficiency in Figma
Solid Unity experience
Ability to work with remote teams

Descripción del empleo

One of our companies is currently looking for a UI / UX Artist - Hole. This role offers a unique opportunity to shape the user experience of one of the world's most iconic mobile games. As the UI / UX Artist, you'll be responsible for defining and implementing a sleek, functional, and engaging interface that enhances player immersion and clarity. From crafting clean 2D assets to building intuitive layouts and animations, your work will directly impact millions of users. You'll collaborate with an expert team of designers, artists, and developers, bringing your UI vision from concept to implementation in Unity. If you're passionate about mobile gaming, visual polish, and creating seamless user journeys, this role is for you.

Responsibilities include :

  • Design and implement high-quality 2D UI elements such as menus, buttons, and icons for Hole.
  • Build and maintain a scalable UI Style Bible and component library in Figma.
  • Set up, animate, and integrate UI scenes directly in Unity.
  • Collaborate with the Art Director to maintain visual consistency across the game.
  • Ensure all UI supports gameplay clarity, accessibility, and mobile performance.
  • Work closely with Game Designers and Developers to align visual design with user behavior.
  • Iterate rapidly based on internal feedback and player data.

Minimum qualifications include proven experience as a UI / UX Artist on shipped mobile game titles, strong 2D design, rendering, and visual hierarchy skills, proficiency in Figma with experience creating scalable design systems, solid Unity experience with UI setup, animation, and troubleshooting, and the ability to work with remote and cross-functional teams. The role offers flexible remote work options within CET ±2 time zones. This is an entry-level, full-time position.

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