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Artist - Games

Jobgether

Madrid

A distancia

EUR 30.000 - 40.000

Jornada completa

Hace 4 días
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Descripción de la vacante

A leading company is seeking a UI / UX Artist for a renowned mobile game. This position offers the chance to enhance user experiences through high-quality designs and collaboration with experienced teams. Responsibilities include crafting 2D UI elements and maintaining visual consistency, vital for impact on millions of users. Ideal candidates should be passionate about mobile gaming, with solid design skills and unity experience.

Servicios

Flexible remote work options

Formación

  • Proven experience as a UI / UX Artist on shipped mobile game titles.
  • Strong proficiency in 2D design, rendering, and visual hierarchy.
  • Experience creating scalable design systems in Figma.

Responsabilidades

  • Design and implement high-quality 2D UI elements such as menus, buttons, and icons.
  • Build and maintain a scalable UI Style Bible and component library in Figma.
  • Animate and integrate UI scenes directly in Unity.

Conocimientos

2D design
Rendering
Visual hierarchy
Collaboration
Animation

Herramientas

Figma
Unity

Descripción del empleo

One of our companies is currently looking for a UI / UX Artist - Hole. This role offers a unique opportunity to shape the user experience of one of the world's most iconic mobile games. As the UI / UX Artist, you'll be responsible for defining and implementing a sleek, functional, and engaging interface that enhances player immersion and clarity. From crafting clean 2D assets to building intuitive layouts and animations, your work will directly impact millions of users. You'll collaborate with an expert team of designers, artists, and developers, bringing your UI vision from concept to implementation in Unity. If you're passionate about mobile gaming, visual polish, and creating seamless user journeys, this role is for you.

Responsibilities include :

  • Design and implement high-quality 2D UI elements such as menus, buttons, and icons for Hole.
  • Build and maintain a scalable UI Style Bible and component library in Figma.
  • Set up, animate, and integrate UI scenes directly in Unity.
  • Collaborate with the Art Director to maintain visual consistency across the game.
  • Ensure all UI supports gameplay clarity, accessibility, and mobile performance.
  • Work closely with Game Designers and Developers to align visual design with user behavior.
  • Iterate rapidly based on internal feedback and player data.

Minimum qualifications include proven experience as a UI / UX Artist on shipped mobile game titles, strong 2D design, rendering, and visual hierarchy skills, proficiency in Figma with experience creating scalable design systems, solid Unity experience with UI setup, animation, and troubleshooting, and the ability to work with remote and cross-functional teams. The role offers flexible remote work options within CET ±2 time zones. This is an entry-level, full-time position.

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