Texture & Materials Artist for Stylized Unreal Engine Games

WorkinGames

København

Hybrid

DKK 420,000 - 640,000

Full time

14 days+

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Job summary

Playdead, an independent game company based in Copenhagen, Denmark, is seeking an experienced texture and material artist. You will hand-paint textures and design materials for Unreal Engine, ensuring alignment with the art direction and performance constraints.

You will work at the Playdead office in Copenhagen, Denmark. You will unwrap assets, establish workflows, and collaborate with artists, designers and programmers to maintain high visual fidelity across the project.

Qualifications

  • Professional experience in 3D game production with materials and textures.
  • Outstanding digital painting skills and strong artistic sensibility.
  • Experience with Substance Designer/Painter, ZBrush, and Adobe Creative Cloud.

Responsibilities

  • Hand-paint textures for organic and structural surfaces
  • Create and tune Materials in Unreal Engine for production
  • Unwrap and texture 3D assets
  • Define material workflows ensuring fidelity and consistency
  • Evaluate performance and propose optimisation solutions
  • Collaborate with artists, designers and programmers to solve traversal issues

Skills

Texture painting
Unreal Engine
Materials authoring
Digital painting
Team collaboration
Communication skills

Tools

Substance Designer
Substance Painter
ZBrush
Adobe Creative Cloud
3D Modelling Tools
Unreal Engine

Job description

Playdead, an independent game company based in Copenhagen, Denmark, is seeking an experienced texture and material artist. You will hand-paint textures and design materials for Unreal Engine, ensuring alignment with the art direction and performance constraints.

You will work at the Playdead office in Copenhagen, Denmark. You will unwrap assets, establish workflows, and collaborate with artists, designers and programmers to maintain high visual fidelity across the project.

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