Texture Artist

WorkinGames

København

Hybrid

DKK 420,000 - 640,000

Full time

14 days+
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Job summary

Playdead, an independent game company based in Copenhagen, Denmark, is seeking an experienced texture and material artist. You will hand-paint textures and design materials for Unreal Engine, ensuring alignment with the art direction and performance constraints.

You will work at the Playdead office in Copenhagen, Denmark. You will unwrap assets, establish workflows, and collaborate with artists, designers and programmers to maintain high visual fidelity across the project.

Qualifications

  • Professional experience in 3D game production with materials and textures.
  • Outstanding digital painting skills and strong artistic sensibility.
  • Experience with Substance Designer/Painter, ZBrush, and Adobe Creative Cloud.

Responsibilities

  • Hand-paint textures for organic and structural surfaces
  • Create and tune Materials in Unreal Engine for production
  • Unwrap and texture 3D assets
  • Define material workflows ensuring fidelity and consistency
  • Evaluate performance and propose optimisation solutions
  • Collaborate with artists, designers and programmers to solve traversal issues

Skills

Texture painting
Unreal Engine
Materials authoring
Digital painting
Team collaboration
Communication skills

Tools

Substance Designer
Substance Painter
ZBrush
Adobe Creative Cloud
3D Modelling Tools
Unreal Engine

Job description

We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure rendered in a realistic but markedly stylised manner.

Job description

We are seeking an experienced and passionate texture and material artist with both outstanding digital painting skills and a strong technical foundation. You will be responsible for hand-painting key textures as well as designing materials for the game, stylised in accordance with the art direction. You will build and set up high quality materials in Unreal Engine and collaborate with the art team and other departments to prototype materials and ensure continuity with visual style. Your technical know-how will enable you to give consideration to game performance and overcoming technical constraints in the pipeline. You should be willing to work at the Playdead office in Copenhagen, Denmark. You should be willing to work at the Playdead office in Copenhagen, Denmark.

What will you be doing?
  • Hand-paint high quality textures for a variety of organic and structural surfaces
  • Author and enhance Materials in Unreal Engine for the production team to use
  • Unwrap and texture 3D assets
  • Establish material workflows and pipelines that will be used by the art team to always ensure high-fidelity and continuity with the visual quality of the textures and materials
  • Evaluate material and texture performance and provide creative or technical solutions to optimise and meet the project performance requirements
  • Collaborate with artists, designers and programmers to find creative and technical solutions to resolve difficulties on the project
Required Skills & Experience
  • Professional experience within 3D game production, working with materials & textures using any major game engine
  • Exceptional digital painting skills and a highly developed artistic sensibility
  • Experience with texture creation tools such as Substance Designer/Painter, ZBrush, 3D Modelling Tools & Adobe Creative Cloud
  • Great communication skills and ability to work effectively on shared project
Desired skills & Experience
  • Experience with Unreal Engine
  • Skills with establishing workflows and pipelines for material and texture creation
  • Eye for quality control and detail
  • Passion for architecture, design and art
  • Ability to take direction, collaborate with other developers, and give/receive constructive feedback
Who We Are

We are a team of more than 100 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them. Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment. We love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion.

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