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Playdead in Copenhagen, Denmark, is seeking an experienced ZBrush Modeller to join our team. You will be creating high-quality architectural and organic models for a large open world, iterating on designs and integrating feedback from the art direction.
You will collaborate with other artists and designers to support level design and construction while adapting to an evolving visual style and taking ownership of your schedule.
We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe.
We are seeking an experienced ZBrush Modeller to join our team in Copenhagen. As our process is very visually driven, we expect artists to have a strong eye for visual composition.
Your responsibility as our new colleague will be to create and sculpt high quality architectural and organic models within a 3D open world environment. As part of our art team, you will be iterating on existing designs and integrating feedback in line with the art direction for the project.
You will work in coordination with the other designers and artists on the team. We are particularly looking for a candidate who enjoys setting their own goals and taking responsibility for their own schedule.
We are a close-knit group of developers, and working within that group requires an ability to adapt to the existing visual style and methods while contributing your own ideas to the whole. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.
You should be willing to work at the Playdead office in Copenhagen, Denmark. We can offer relocation and visa support if required.
Keywords for position: ZBrush - Modelling - Sculpture -3D - iteration
We are a team of more than 100 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.
Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.
We carefully craft games with obsessive attention to detail and are always on the lookout for others who share that passion.