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Tactile, Copenhagen’s vibrant game studio, seeks a Product Designer to join our Core team. You’ll help design internal tools that power LiveOps, Marketing and Data operations, collaborating with engineers and product managers in a fast-paced environment.
Focus on data-heavy dashboards, prototyping in code, and shaping our design system. You’ll use Claude Code and Figma, embracing AI to accelerate workflows without compromising quality.
It's an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts, and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then, we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in large part thanks to the success of a little game called Lily's Garden . Now we're on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.
With more than 350 talented individuals, we are a mix of over 50 nationalities and 43% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open, and grow in their own way. We pride ourselves on cultivating a studio environment that avoids crunch, fosters your skills regardless of your discipline, and provides a space for you to be creative alongside other passionate and invested storytellers.
We're currently growing our Core team and are on the lookout for another Product Designer to join our team of talented engineers.
The Core team builds the internal tools behind Tactile own LiveOps, Marketing and Data operations, the backbone of our studio. We're looking for a second Product Designer to join Joy and our engineers in designing business-critical tools that every team at Tactile depends on.
This role is based in our Copenhagen office.
Our tools are data-heavy: dashboards, large tables, complex filters, multi-step workflows. Static mockups can't show how they behave with real data, so we prototype first, in code. We use Claude Code and agentic workflows to build working prototypes, and those prototypes are what we hand off to developers. Figma is still where we sketch and brainstorm.
AI amplifies our design. It doesn't do design for us. It lets us take on complex workflows that used to get skipped because they took too much effort.
Quality is not up for debate. We know what good looks like, and we don't ship slop.
Our product design philosophies are inspired by Vercel, Linear and GitHub.
This is roughly how we work today. It isn't strict, and we're open to what you bring. Here's a talk that captures our thinking: https://youtu.be/j_ytmrYU_zc
We foster an inclusive culture and accessible workplace and want to make sure we provide everyone with the same opportunities for success. This is why we encourage you to apply regardless of your gender, sexua