Product Designer

Tactile Games

København

On-site

DKK 700,000 - 900,000

Full time

5 days ago
Be an early applicant

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Beautiful office in Copenhagen
Pension and private health insurance
Daily organic breakfast and lunch
Professional development talks
Social activities and book club
Danish lessons

Job summary

Tactile Games in Copenhagen is seeking a Product Designer to join our Core team and help shape the internal tools that power LiveOps, Marketing and Data operations. You will design dashboards, tables and workflows, prototype in code, and collaborate with product managers and engineers across disciplines.

We value craft, AI-enhanced workflows, and a hands-on approach to delivering high-quality experiences. Based in our Copenhagen office, you’ll contribute to our design system and advocate for

Qualifications

  • Hands-on experience with technical B2B products: dashboards, tables, dense interfaces.
  • Thrives working across disciplines and cares about end product over process.
  • Ability to contribute via PRs to improve designs or UX without waiting for developers.

Responsibilities

  • Research, design and prototype interfaces for internal tools; hand off to developers.
  • Collaborate with teams to simplify workflows.
  • Use AI to explore, iterate and prototype efficiently while maintaining design ownership.
  • Evolve and contribute to our design system and processes
  • Collaborate with Product Managers, Frontend and Backend engineers, Artists, and Game Programmers.

Skills

Dashboards
Dense interfaces
Prototyping in code
Figma

Tools

Claude Code
Figma Make
Untitled UI

Job description

It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts, and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then, we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in large part thanks to the success of a little game called Lily’s Garden . Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.
With more than 350 talented individuals, we are a mix of over 50 nationalities and 43% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open, and grow in their own way. We pride ourselves on cultivating a studio environment that avoids crunch, fosters your skills regardless of your discipline, and provides a space for you to be creative alongside other passionate and invested storytellers.

We're currently growing our Core team and are on the lookout for another Product Designer to join our team of talented engineers.

The Core team builds the internal tools behind Tactile own LiveOps, Marketing and Data operations, the backbone of our studio. We're looking for a second Product Designer to join Joy and our engineers in designing business-critical tools that every team at Tactile depends on.

This role is based in our Copenhagen office.

How we design:
  • Our tools are data-heavy: dashboards, large tables, complex filters, multi-step workflows. Static mockups can't show how they behave with real data, so we prototype first, in code. We use Claude Code and agentic workflows to build working prototypes, and those prototypes are what we hand off to developers. Figma is still where we sketch and brainstorm
  • AI amplifies our design. It doesn't do design for us. It lets us take on complex workflows that used to get skipped because they took too much effort
  • Quality is not up for debate. We know what good looks like, and we don't ship slop
  • Our product design philosophies are inspired by Vercel, Linear and GitHub

This is roughly how we work today. It isn't strict, and we're open to what you bring. Here's a talk that captures our thinking.

Okay, let’s get a little bit more specific. Here’s what you’ll be doing on the day-to-day:
  • Research, design and prototype interfaces for our internal tools, then hand working prototypes off to developers
  • Work with your team who use our tools to simplify their workflows
  • Use AI to explore, iterate and prototype efficiently, while you stay responsible for every design decision and not outsource creative thinking.
  • Evolve and contribute to our design system and processes
  • We don't have a big UX team, and that's on purpose. You'll work every day with Product Managers, Frontend and Backend engineers, Artists, Game Programmers. We believe good products come from working across disciplines, so we care about the end product, not design operations
What we’re looking for:
  • Hands-on experience with technical B2B products: dashboards, tables, filters, dense interfaces
  • You care more about the end product than about design process, and you thrive working across disciplines
  • Comfortable contributing directly to projects via PRs to improve designs or UX without waiting for programmers to implement them
  • Experience in designing with Claude Code or similar agentic tools
  • Real openness to agentic workflows, without an "AI produces slop" mindset
  • Comfort prototyping in code, or a strong drive to learn
  • A sharp eye for high design craft, quality, and candour when something isn't good enough
You'll make us extra excited if you also have:
  • Experience in using Figma/Figma Make or similar design tools
  • Programmer background, comfortable diving into fronted code if necessary
  • Know-how of shadcn, Untitled UI or similar SaaS UI libraries
What’s in it for you?

Beautiful office space with probably the best view in Copenhagen
Pension and private health insurance
A chance to work with the latest tools and technology
Opportunities for individual growth with development talks as well as workshops, books and courses
Daily, healthy organic breakfast and lunch prepared by our professional chefs in-house
Social activities, including game nights, book club, Friday bar and more
Free Danish lessons with our in-house Danish teacher

We foster an inclusive culture and accessible workplace and want to make sure we provide everyone with the same opportunities for success.

This is why we encourage you to apply regardless of your gender, sexuality, age, nationality, neurodiversity or disability.

We review applications based on competencies and experience, so please do tell us about your favorite projects and technologies.

We are thorough in our hiring process, as it's essential to us that we select new Tactilers carefully - just as it is vital to ensure that we are the right place for you.

We want to ensure you have a great candidate experience whilst in our recruitment process. We will do everything within reason to ensure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please let us know.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Product Designer
Product Designer

Tactile • København

On-site
DKK 400,000 - 560,000
Beautiful office space
Pension
Private health insurance
+2
Product Designer
Product Designer

Tactile Games • Københavns Kommune

On-site
DKK 650,000 - 900,000
Beautiful office with view in Central}
Product Designer
Product Designer

tactilegames • København

On-site
DKK 600,000 - 850,000
Beautiful office in Copenhagen
Pension and private health insurance
Breakfast and lunch (in-house)
+2
Monetisation Product Manager
Monetisation Product Manager

The Hub/Danske Bank • København

On-site
DKK 485,074 - 634,328
Pension and private health insurance
Daily organic breakfast and lunch
Free Danish lessons
AI Technical Artist
AI Technical Artist

The Hub/Danske Bank • København

On-site
DKK 650,000 - 800,000
Pension and private health insurance
Relocation package
Daily breakfast and lunch
+2
Product Designer – AI-Driven Internal Tools
Product Designer – AI-Driven Internal Tools

Tactile Games • Københavns Kommune

On-site
DKK 650,000 - 900,000
Beautiful office with view in Central}
Product Designer – AI-Driven Internal Tools (Copenhagen)
Product Designer – AI-Driven Internal Tools (Copenhagen)

Tactile Games • København

On-site
DKK 700,000 - 900,000
Beautiful office in Copenhagen
Pension and private health insurance
Daily organic breakfast and lunch
+3
Product Designer
Product Designer

TRACKMAN A/S • Brådebæk

On-site
DKK 420,000 - 600,000
Senior Product Designer
Senior Product Designer

TRACKMAN A/S • Brådebæk

On-site
DKK 561,000 - 822,000
Team critique culture
Fitness centre onsite
Free lunch & breakfast
+1
Product Designer: Internal Tools & Data Dashboards
Product Designer: Internal Tools & Data Dashboards

tactilegames • København

On-site
DKK 600,000 - 850,000
Beautiful office in Copenhagen
Pension and private health insurance
Breakfast and lunch (in-house)
+2