Product Designer

Tactile

København

On-site

DKK 400,000 - 560,000

Full time

6 days ago
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Benefits offered by this job

Beautiful office space
Pension
Private health insurance
Danish lessons
In-house chefs and meals

Job summary

Tactile, Copenhagen-based studio, seeks a Product Designer for internal tools design. You’ll shape data-heavy interfaces, prototype in code, and collaborate across product, engineering, and art teams. Join a diverse group building core tools powering LiveOps, Marketing and Data operations.

Based in Copenhagen, you’ll help refine our design system and processes. We value hands-on experience with B2B dashboards, AI-assisted workflows, and a strong emphasis on craftsmanship and quality.

Qualifications

  • Experience designing data-heavy dashboards and complex tables.
  • Ability to iterate across disciplines to deliver user-focused tools.
  • Proficiency prototyping in code and collaborating with developers.
  • Comfort contributing PRs to improve designs or UX.
  • Strong eye for design craft and quality without compromise.

Responsibilities

  • Design and prototype interfaces for internal tools with real data.
  • Collaborate with cross-functional teams to simplify workflows.
  • Use AI to iterate designs while maintaining ownership of design decisions.
  • Contribute to design system evolution and processes.
  • Work daily with Product Managers, Frontend/Backend engineers, artists, and game programmers.

Skills

Data-heavy UI
Cross-functional collaboration
Prototyping in code
UX for internal tools
AI-assisted design
High design craft

Tools

Figma
Figma Make
Claude Code
shadcn
Untitled UI

Job description

It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts, and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then, we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in large part thanks to the success of a little game called Lily’s Garden. Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.
With more than 350 talented individuals, we are a mix of over 50 nationalities and 43% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open, and grow in their own way. We pride ourselves on cultivating a studio environment that avoids crunch, fosters your skills regardless of your discipline, and provides a space for you to be creative alongside other passionate and invested storytellers.

Your role & impact:

We're currently growing our Core team and are on the lookout for another Product Designer to join our team of talented engineers.

The Core team builds the internal tools behind Tactile own LiveOps, Marketing and Data operations, the backbone of our studio. We're looking for a second Product Designer to join Joy and our engineers in designing business-critical tools that every team at Tactile depends on.

This role is based in our Copenhagen office.

How we design:
  • Our tools are data-heavy: dashboards, large tables, complex filters, multi-step workflows. Static mockups can't show how they behave with real data, so we prototype first, in code. We use Claude Code and agentic workflows to build working prototypes, and those prototypes are what we hand off to developers. Figma is still where we sketch and brainstorm
  • AI amplifies our design. It doesn't do design for us. It lets us take on complex workflows that used to get skipped because they took too much effort
  • Quality is not up for debate. We know what good looks like, and we don't ship slop
  • Our product design philosophies are inspired by Vercel, Linear and GitHub

This is roughly how we work today. It isn't strict, and we're open to what you bring. Here's a talk that captures our thinking.

Okay, let’s get a little bit more specific. Here’s what you’ll be doing on the day-to-day:
  • Research, design and prototype interfaces for our internal tools, then hand working prototypes off to developers
  • Work with your team who use our tools to simplify their workflows
  • Use AI to explore, iterate and prototype efficiently, while you stay responsible for every design decision and not outsource creative thinking.
  • Evolve and contribute to our design system and processes
  • We don't have a big UX team, and that's on purpose. You'll work every day with Product Managers, Frontend and Backend engineers, Artists, Game Programmers. We believe good products come from working across disciplines, so we care about the end product, not design operations
What we’re looking for:
  • Hands-on experience with technical B2B products: dashboards, tables, filters, dense interfaces
  • You care more about the end product than about design process, and you thrive working across disciplines
  • Comfortable contributing directly to projects via PRs to improve designs or UX without waiting for programmers to implement them
  • Experience in designing with Claude Code or similar agentic tools
  • Real openness to agentic workflows, without an "AI produces slop" mindset
  • Comfort prototyping in code, or a strong drive to learn
  • A sharp eye for high design craft, quality, and candour when something isn't good enough
You'll make us extra excited if you also have:
  • Experience in using Figma/Figma Make or similar design tools
  • Programmer background, comfortable diving into fronted code if necessary
  • Know-how of shadcn, Untitled UI or similar SaaS UI libraries
What’s in it for you?

Beautiful office space with probably the best view in Copenhagen
Pension and private health insurance
A chance to work with the latest tools and technology
Opportunities for individual growth with development talks as well as workshops, books and courses
Daily, healthy organic breakfast and lunch prepared by our professional chefs in-house
Social activities, including game nights, book club, Friday bar and more
Free Danish lessons with our in-house Danish teacher

Our interview process

We foster an inclusive culture and accessible workplace and want to make sure we provide everyone with the same opportunities for success. This is why we encourage you to apply regardless of your gender, sexuality, age, nationality, neurodiversity or disability. We review applications based on competencies and experience, so please do tell us about your favorite projects and technologies.

After we review your application, you can expect to go through the following conversations:

Introductory coffee chat, primarily to ensure that we’re aligned on the scope of the role and that all of your questions are answered.

In person technical interview (mix of design whiteboarding and designing with AI) with Joy, your future product design colleague, and Gab, Core Team Lead.

The final conversation will be with your future team, to discuss if you’re aligned on values and ways of working.

We are thorough in our hiring process, as it's essential to us that we select new Tactilers carefully - just as it is vital to ensure that we are the right place for you.

We want to ensure you have a great candidate experience whilst in our recruitment process. We will do everything within reason to ensure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please let us know.

We look forward to receiving your application!

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