VFX Artist

companiongroupltd

Deutschland

Remote

EUR 45.000 - 75.000

Vollzeit

14 Tage+
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Benefits dieser Stelle

Fully remote position
Collaboration with industry veterans
Boundary-pushing projects
Career progression

Zusammenfassung

Companion Group is seeking a VFX Artist to create real-time visual effects that bring our game worlds to life. You’ll collaborate with artists, designers and engineers to enhance gameplay, storytelling and immersion across environments and characters.

This is a fixed-term contract through October 2025 and fully remote. Ideal candidates have 5+ years in game VFX, strong Unreal Engine Niagara expertise, proficiency with particle systems and shaders, and experience with Houdini/Blender or Maya for

Qualifikationen

  • 5+ years of VFX experience in game development.
  • Proficient in Unreal Engine Niagara or similar real-time VFX tools.
  • Strong knowledge of particle systems, shaders and materials.
  • Experience with real-time performance optimization.

Aufgaben

  • Design and implement real-time visual effects for characters, environments, and gameplay interactions.
  • Work with particle systems, shaders, and physics-based simulations to create high-quality effects.
  • Develop and optimise VFX assets while maintaining performance standards across platforms.
  • Collaborate with the art, animation, and game design teams to ensure VFX aligns with the game’s visual style and mechanics.
  • Create stylised and realistic VFX such as fire, smoke, explosions, energy effects, weather, and destruction.
  • Utilise Unreal Engine’s Niagara or other VFX tools to develop advanced effects.
  • Optimise effects to ensure smooth performance without sacrificing visual fidelity.
  • Research and prototype new techniques to push the boundaries of real-time VFX.
  • Maintain clear and organised technical documentation of workflows and best practices.

Kenntnisse

VFX in games
Real-time rendering
Problem-solving
Team collaboration

Tools

Unreal Engine Niagara
Houdini
Blender
Maya
Shader programming (HLSL/GLSL)

Jobbeschreibung

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences.

Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence.

We seek a VFX Artist to create stunning visual effects that bring our game worlds to life. You’ll work closely with artists, designers, and engineers to craft real-time VFX that enhances gameplay, storytelling, and immersion. We'd love to hear from you if you are passionate about creating impactful explosions, magical spells, dynamic weather, and immersive environmental effects!

This is for a fixed term contract until the end of October 2025.

Your Responsibilities:
  • Design and implement real‑time visual effects for characters, environments, and gameplay interactions.

  • Work with particle systems, shaders, and physics-based simulations to create high‑quality effects.

  • Develop and optimise VFX assets while maintaining performance standards across platforms.

  • Collaborate with the art, animation, and game design teams to ensure VFX aligns with the game’s visual style and mechanics.

  • Create stylised and realistic VFX such as fire, smoke, explosions, energy effects, weather, and destruction.

  • Utilise Unreal Engine’s Niagara or other VFX tools to develop advanced effects.

  • Optimise effects to ensure smooth performance without sacrificing visual fidelity.

  • Research and prototype new techniques to push the boundaries of real‑time VFX.

  • Maintain clear and organised technical documentation of workflows and best practices.

Your Profile:
  • 5+ years of experience as a VFX Artist in game development.

  • Proficiency with Unreal Engine’s Niagara or other real‑time VFX tools (Unity’s VFX Graph, PopcornFX, etc.).

  • Strong understanding of particle systems, shaders, lighting, and materials.

  • Experience with Houdini, Blender, or Maya for simulation‑based effects.

  • Solid grasp of physics, motion, and timing for realistic and stylised VFX.

  • Familiarity with PBR workflows and optimisation techniques for real‑time performance.

  • Basic knowledge of shader programming (HLSL, GLSL) or scripting is a plus.

  • Strong problem‑solving skills and ability to work in a fast‑paced game development environment.

Bonus Skills:
  • Experience working on AAA or indie games with high‑quality VFX.

  • Background in animation or technical art.

  • Understanding of rigid body dynamics, fluid simulations, and destruction workflows.

  • Passion for video games and knowledge of industry trends in real‑time VFX.

  • Knowledge of Nintendo Switch hardware limitations and optimisation techniques.

Benefits:
  • A competitive salary.

  • A clear career progression path with opportunities for growth and recognition.

  • Fully remote position, offering the flexibility to work from anywhere.

  • Work alongside industry veterans.

  • Be part of a passionate, dynamic team working on exciting, boundary‑pushing projects.

Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era.

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