Senior VFX Artist - New Mobile Game

Jackalope Digital LLC

Hamburg

Hybrid

EUR 50.000 - 80.000

Vollzeit

Vor 10 Tagen
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Benefits dieser Stelle

Hybrid Working Model
Relocation assistance
Team events and activities

Zusammenfassung

InnoGames seeks a Senior VFX Artist to join its in-house art team, delivering real-time VFX for a mobile game and shaping pipelines and tools for optimized performance on mobile hardware.

You will collaborate with engineers and artists across an international team, developing shaders, materials, and animation workflows while embracing AI-assisted production. Flexible hybrid working arrangements and relocation support are provided.

Qualifikationen

  • 4+ years of professional VFX experience with portfolio.
  • Strong graphics math understanding and continuous learning.
  • Proficient in C#, Python, HLSL and CG shader languages.
  • Experience with 3D modeling, skinning and animation.
  • Skilled with Houdini and Blender Geometry Nodes.
  • Willing to embrace AI-assisted production.
  • Proficient in Unity3D and engine asset integration.
  • Excellent English, strong teamwork and cross-cultural communication.
  • University degree or equivalent training in graphics.

Aufgaben

  • Create high-quality real-time VFX for a 3D mobile game.
  • Build and improve art pipelines, tools, exporters, validation systems, and automation workflows.
  • Develop, optimize, and maintain shaders and materials for mobile performance.
  • Collaborate with engineers and artists on VFX pipelines, tools, performance profiling, and implementation.

Kenntnisse

Experience 4+ years
Graphics math
C#
Python
HLSL
CG Shader language
3D modeling
Skinning
Animation
Unity3D
Houdini
Blender Geometry Nodes
AI-assisted production
Teamwork
English proficiency

Ausbildung

University degree in graphics

Tools

Houdini
Blender Geometry Nodes
Unity3D

Jobbeschreibung

We are looking for a Senior VFX Artist to join our in-house art team working on a new mobile game. Bring your passion for gaming, VFX, and Tech Art. Learn continuously by interacting with our experienced team of Artists and Game Development specialists. We are enthusiastic about what we do, and we have fun doing it!

Your mission
  • Create high-quality real-time VFX for a 3D mobile game, including combat effects, abilities, impacts, environmental effects, transitions, UI effects, and reward moments.
  • Build and improve art pipelines, tools, exporters, validation systems, and automation workflows.
  • Develop, optimize, and maintain shaders and materials suitable for mobile performance constraints.
  • Collaborate with engineers and artists on VFX pipelines, tools, performance profiling, and implementation workflows.
Your skill set
  • Expertise. You can showcase your professional experience (4+ years) based on an impressive portfolio.
  • Knowledge. You have a solid understanding of graphics math and a willingness to keep learning and improving in this area.
  • Coding. You are proficient in coding with C#, Python, HLSL, and CG Shader language or similar languages.
  • 3D. You are experienced in modeling, skinning, and animation.
  • Tools. You are skilled in using Houdini, Blender Geometry Nodes, or other comparable software.
  • AI. You are willing to embrace new technologies and keen on AI-assisted production.
  • Tech. You are proficient in using Unity3D. You understand technical constraints and are able to integrate your assets into the engine yourself.
  • Team play. You are a proactive communicator, enjoy sharing knowledge, and are confidently interacting with an international/intercultural team of experts.
  • Qualification. You have completed a university degree or comparable training in the field of graphics.
  • English as company language. You feel comfortable in using your excellent English skills in both spoken and written form daily.
Your power-ups
  • Career opportunities.Level upwith excellent training and development opportunities, such as online trainings, InnoVersity and conferences.
  • Outstanding benefits.Get 28 vacation days, a sabbatical, mobile device, contribution to your public transport ticket, and more.
  • Flexible working hours.We offertrust-based working hours as well as active breaks -play table tennis with your team, work out in our gym or go to our rooftop terrace to get some fresh air.
  • Hybrid Working Model.We offer our colleagues the flexibility to choose between working from home and our modern offices in central Hamburg. With regular times planned together at the office during our Office Days, we keep up our unique InnoGames spirit!
  • Compensation & Fair Play. We have career models as well as market-competitive salary grids in place that ensure that we treat our employees fairly. For this position the regular level salary starts at € 50,000 and the senior level salary starts at € 65,000. The salary ranges for other seniority levels differ. Your seniority level (junior, regular, senior) will be evaluated during the interview process.
  • Team of specialists.Be part of a stable, growing, and award-winning global company. Meet your future colleagues in Creative & Product Management.
  • Team events.Participate in regular team events (e.g., wine tasting, cooking, paintball), barbecue together on our rooftop terrace, and enjoy regular company-get-togethers.
  • Relocation assistance.If you are interested in relocating to Hamburg, we will support you regarding all the needed resources.

InnoGames is one of the leading German developers and publishers of mobile and browser games and a certified Great Place to Work®. The Hamburg-based company was founded in 2007 and is now part of Modern Times Group (MTG). Together with about 350 employees from 40 nations, the company founders develop unique games that provide many years of fun for millions of players around the world. InnoGames is best known for Forge of Empires, Elvenar and Tribal Wars, but the company is continually expanding its now 10-game portfolio across platforms and genres. Most recently, InnoGames launched Heroes of History, a novel mix of city builder and hero collection RPG.

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