Senior UX Designer (Space Engineers Franchise)

keensoftwarehouseas

Deutschland

Hybrid

EUR 70.000 - 95.000

Vollzeit

Vor 5 Tagen
Sei unter den ersten Bewerbenden
Bewerbungsgenerator

Eine komplette Bewerbung in einer Minute — maßgeschneiderter Lebenslauf und Anschreiben, versandbereit.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

Hybrid work model
Prague office facilities
25 days annual leave
Regular team events

Zusammenfassung

Keensoftwarehouseas is seeking a senior UX Designer to own the player experience across two sandbox titles. You will translate complex mechanics into intuitive flows and interfaces, shaping features from concept through release.

The role blends UX with adjacent disciplines such as visual/UI design or technical prototyping, requiring hands-on collaboration with design, art, engineering, and QA teams.

Qualifikationen

  • 5+ years of professional UX design experience in games
  • Portfolio/case studies showing end-to-end UX process
  • Hands-on capability in adjacent discipline (UI/visual design or technical prototyping)
  • Strong knowledge of interaction design, information architecture, usability, navigation systems, design systems
  • Experience designing sandbox/simulation/strategy or systems-heavy games with inventories, building, crafting, progression, or control schemes
  • Fluent English (written and spoken)

Aufgaben

  • Own UX across both flagship sandbox titles, identifying friction points and proposing improvements for live systems and upcoming features.
  • Translate complex mechanics into intuitive flows, menus, HUD elements, onboarding sequences, and in-game interactions.
  • Produce user flows, wireframes, prototypes, and UX specifications, validating solutions early before heavy development time.
  • Contribute through polished UI/visual design, high-fidelity prototyping, and hands-on UI integration.
  • Validate UX decisions using playtesting, player feedback, analytics, telemetry, and other data.
  • Collaborate with Game Design, UI Art, Engineering, Production, and QA to balance player needs and constraints.

Kenntnisse

UX Design
Game UX
Wireframing
Prototyping
Interaction Design
English Proficiency

Tools

Figma
Sketch
InVision

Jobbeschreibung

Role overview

A senior UX designer is needed to take ownership of the player experience across two complex sandbox engineering games at an international game studio. The position centers on translating intricate mechanics—construction, physics, crafting, exploration, and survival—into clear, intuitive interactions while shaping both new features and existing systems from early concept through release. It is a hands‑on, versatile role suited to someone who can move beyond UX theory into adjacent disciplines such as visual/UI design or technical UI prototyping.

Responsibilities
  • Own UX across both flagship sandbox titles, identifying friction points, diagnosing usability problems, and proposing practical improvements for live systems and upcoming features.
  • Translate complex mechanics, interconnected systems, and gameplay requirements into intuitive flows, menus, HUD elements, onboarding sequences, and in-game interactions.
  • Produce user flows, wireframes, prototypes, and UX specifications, validating solutions early before significant development time is invested.
  • Contribute beyond documentation where appropriate, through polished UI/visual design, high-fidelity prototyping, or hands‑on UI integration and implementation.
  • Validate UX decisions using playtesting, player feedback, analytics, telemetry, and other available evidence.
  • Partner with Game Design, UI Art, Engineering, Production, and QA to balance player needs, design intent, visual clarity, and technical and production constraints.
Requirements
  • 5+ years of professional experience as a UX Designer, Game UX Designer, or equivalent, with substantial time on shipped PC and/or console games.
  • A portfolio or case studies demonstrating an end‑to‑end process: problem definition, user flows, wireframes, prototyping, iteration, and final solutions.
  • Hands‑on capability in at least one adjacent discipline—ideally UI/visual design, or alternatively technical UI prototyping, integration, or implementation.
  • Strong grasp of interaction design, information architecture, usability principles, navigation systems, design systems, and reusable component libraries.
  • Experience designing for sandbox, simulation, strategy, management, or other systems‑heavy games involving inventories, building systems, crafting, progression, or control schemes.
  • Fluent written and spoken English.
Nice to have
  • Visual/UI design skills covering typography, layout, iconography, and visual hierarchy.
  • Familiarity with accessibility principles in game UX.
Benefits and work setup
  • Hybrid‑by-default arrangement with remote flexibility within a CET ± 2 hour window.
  • Modern offices in Prague featuring quiet focus zones, garden areas, gym, showers, bike storage, fully stocked kitchen, and prepared lunches.
  • 25 days of annual leave plus flexible sick leave.
  • Low‑bureaucracy environment with fast decisions and regular team events such as breakfasts, workshops, and meetups.
Hol dir deinen kostenlosen, vertraulichen Lebenslauf-Check.
oder ziehe deine Datei hierhin.
Similar jobs

Ähnliche Jobs, die dir auch gefallen könnten

Senior UX Designer (Space Engineers Franchise)
Senior UX Designer (Space Engineers Franchise)

kswh • Deutschland

Hybrid
EUR 70.000 - 95.000
Remote work flexibility within CET +/-
Hybrid access to modern office
25 days annual leave
+2
Customer Support Specialist (Space Engineers)
Customer Support Specialist (Space Engineers)

kswh • Deutschland

Hybrid
EUR 52.000 - 76.000
Remote-friendly CET ±2h
Hybrid-by-default
25 days annual leave
+1
Senior Marketing Artist
Senior Marketing Artist

Keen Software House • Deutschland

Hybrid
EUR 60.000 - 90.000
Hybrid by default
25 days annual leave
Flexible sick leave
Customer Support Specialist (Space Engineers)
Customer Support Specialist (Space Engineers)

Keen Software House • Deutschland

Hybrid
EUR 40.000 - 60.000
Hybrid by default: work from home when
European remote flexibility
UI Lead (m/f/d)
UI Lead (m/f/d)

Sandbox Interactive • Berlin

Vor Ort
EUR 70.000 - 110.000
BVG corporate ticket
Hybrid work model
Autonomy and ownership
Senior Marketing Artist
Senior Marketing Artist

kswh • Deutschland

Hybrid
EUR 60.000 - 95.000
Hybrid work with CET±2h remote
Prague office with facilities
25 days annual leave
+2
Senior Marketing Artist
Senior Marketing Artist

keensoftwarehouseas • Deutschland

Hybrid
EUR 70.000 - 110.000
Hybrid by default with CET remote
Prague offices with modern facilities
25 days annual leave
+1
UI Lead (m/f/d)
UI Lead (m/f/d)

Stillfront Group • Berlin

Hybrid
EUR 90.000 - 120.000
BVG corporate ticket
Hybrid work model
Urban Sports Club membership
+2
Game UI/UX Designer (m/f/d)
Game UI/UX Designer (m/f/d)

welevel • München

Vor Ort
EUR 70.000 - 90.000
Relocation assistance
Competitive salary and benefits
Central Munich location
UI/UX Designer
UI/UX Designer

Kalypso Media Group • Darmstadt

Hybrid
EUR 45.000 - 65.000
Game discounts
Hybrid work options