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Senior Technical Artist

8Bit - Games Industry Recruitment

München

Remote

EUR 60.000 - 80.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

Zusammenfassung

A small indie studio is seeking a Senior Technical Artist to enhance their 3D factory game. You will optimize rendering, shaders, and visual tooling while collaborating with a passionate team in a fully remote position. Ideal candidates have over 5 years of experience in game development and strong skills in graphics programming. Enjoy a flexible work environment and opportunities for personal growth.

Leistungen

Healthy work-life balance culture
Paid overtime
Monthly personal growth allowance
Focus days for learning
Team gatherings once a year
Budget for home workspace upgrade
Yearly salary review

Qualifikationen

  • 5+ years of experience working as a Technical Artist in gamedev (PC / console games).
  • Strong background in rendering, graphics programming, and performance optimization.
  • Ownership mentality around graphics systems and art pipelines.

Aufgaben

  • Collaborate with artists, programmers, and the Game Director.
  • Own and evolve the rendering pipeline.
  • Build and optimize shaders, lighting, VFX, and materials.
  • Maintain visual consistency and performance.
  • Develop art workflows, tooling, and pipelines.
  • Profile and resolve rendering bottlenecks.
  • Explore and implement advanced Unity rendering features.

Kenntnisse

Rendering
Graphics programming
Performance optimization
Shaders
Unity experience

Tools

Unity
Jobbeschreibung

Our Client is hiring a Senior Technical Artist to develop its upcoming 3D top-down factory game.

The ideal candidate will take ownership of rendering, shaders, and visual tooling, ensuring both performance and artistic fidelity while collaborating closely with a small, passionate team.

RESPONSIBILITIES
  • Collaborate with artists, programmers, and the Game Director to translate the visual vision into a performant and scalable Unity experience.
  • Own and evolve the rendering pipeline.
  • Build and optimize shaders, lighting, VFX, and materials.
  • Maintain visual consistency and performance throughout development.
  • Develop art workflows, tooling, and pipelines to streamline production.
  • Profile and resolve rendering bottlenecks.
  • Explore and implement advanced Unity rendering features (URP / HDRP, VFX Graph, etc.).
REQUIREMENTS
  • 5+ years of experience working as a Technical Artist in gamedev (PC / console games)
  • Strong background in rendering, graphics programming, and performance optimization.
  • Ownership mentality around graphics systems and art pipelines.
  • Flexible availability across time zones from Brazil (BRT) up to Central Europe (CEST)
WHAT THEY OFFER
  • Fully remote, full-time position with flexible scheduling
  • Healthy work-life balance culture and paid overtime when it happens
  • Monthly personal growth allowance for courses, books, or other learning materials
  • Focus days dedicated to researching or learning new skills
  • Team gatherings are organised once a year to meet and collaborate in person
  • Budget to set up or upgrade your home workspace, including hardware of your choice
  • Yearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year.
ABOUT THE COMPANY

A small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love.The team started with web games, found success on PC, and has since grown into a distributed team delivering highly rated simulation experiences.

The studio values :
  • Direct communication and ownership over unnecessary bureaucracy
  • Player-first design shaped by close collaboration with the community
  • Long-term partnerships with people who want to grow alongside their projects

Team size : ~12 people, slowly growing

Work mode : Fully remote

Engine : Unity

Platform : PC

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