Senior Simulation Software Engineer – Unreal Engine, AI Autonomy

Jobtailor

Stuttgart

Vor Ort

EUR 90.000 - 130.000

Vollzeit

14 Tage+

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Zusammenfassung

Jobtailor in Germany seeks a Senior or Professional to lead the architecture or contribute to the development of high‑fidelity flight simulations. You will work with AirSim and Unreal Engine to build accurate virtual replicas of flight systems and mission environments, enabling rapid prototyping and testing.

You will design extremely scalable training environments for reinforcement learning, perform sim‑to‑real validation of physics and sensor models, create insightful visualizations for ground

Qualifikationen

  • Degree in Computer Science, game engine development, aerospace engineering, physics, or related field.
  • Experience with simulation frameworks and 3D rendering engines (Unreal Engine / AirSim).
  • Several years of professional experience in simulation frameworks and rendering engines.
  • Leadership or architectural experience in a fast‑paced tech environment.
  • Deep understanding of 3D physics, sensor simulation, and ML data pipelines.
  • Strong C++ and Python skills; CI/CD integration.
  • Business‑fluent in German and English.

Aufgaben

  • Lead architecture or support development of high‑fidelity flight simulations with AirSim and Unreal Engine.
  • Design scalable RL training environments for autonomous flight learning.
  • Align simulations with real flight data; tune sensor models and environmental parameters.
  • Create visualizations for flight paths, tracking, and swarm telemetry for Ground Control Stations.
  • Coordinate synthetic data generation to augment limited real-flight data.
  • Design and implement EW simulation scenarios to test AI resilience.

Kenntnisse

C++
Python
German & English

Ausbildung

Master's degree or PhD preferred (Senior)
Bachelor's degree in CS, game engine development, aerospace, physics, or related fields

Tools

Unreal Engine
AirSim
CI/CD

Jobbeschreibung

Responsibilities
  • Digital Clone Development: You will lead the architecture (Senior) or support the development (Professional) of highly accurate virtual replicas of our flight systems and mission environments using AirSim and Unreal Engine
  • Training Environments for RL: You design and maintain extremely scalable simulation infrastructures in which AI agents learn autonomous flight behavior through Reinforcement Learning
  • Sim-to-Real Alignment: You ensure realistic physics by validating simulation results against real flight data; you are responsible for the overall strategy (Senior) or actively contribute to the fine‑tuning (Professional) of sensor noise and environmental parameters
  • Visualization: You create and optimize graphical representations of flight paths, target tracking, and swarm telemetry for integration into Ground Control Stations (GCS)
  • Synthetic Data Generation (SDG): You orchestrate the generation of massive datasets — from extreme weather to camouflage scenarios — to compensate for the lack of real flight data from conflict zones
  • Electronic Warfare (EW) Simulation: You design and implement virtual scenarios for GPS spoofing and connection losses to maximize the AI’s resilience against hostile countermeasures
Requirements
  • Degree in Computer Science, Game Engine Development, Aerospace Engineering, Physics, or a related field (for the Senior role ideally with a Master’s degree or PhD)
  • Initial practical experience or solid academic knowledge of simulation frameworks and 3D rendering engines (preferably Unreal Engine or AirSim)
  • Several years of relevant professional experience with simulation frameworks and rendering engines, particularly Unreal Engine and AirSim
  • Proven track record of implementing complex technical architectures or providing technical leadership in a fast‑paced technological environment
  • Deep understanding (or strong interest) in 3D physics engines, sensor simulation (EO/IR), and data pipelines for Machine Learning
  • Strong knowledge of C++ and Python for developing simulation features, adapting engines, and integrating into CI/CD pipelines
  • Business‑fluent in German and English
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