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Odisi, Inc. is seeking a Senior Unreal Engine Programmer to advance vehicular & physics systems within a distributed team across Europe and the Americas. The role emphasizes deep Unreal expertise, Chaos Physics, and high-performance C++ work on ongoing vehicle combat projects.
You will design and implement vehicle physics for ground and aerial vehicles, collaborate across disciplines, review architecture, and mentor teammates while maintaining Unreal best practices.
Senior Unreal Engine Programmer – Vehicular & Physics Systems
Fully Remote (Americas & Europe)
We are looking for a Senior Unreal Engine Programmer to join an ongoing project that blends ground vehicles and aerial combat. You will work on a game already in active development, with the freedom (and expectation) to evaluate, improve, and revise existing architecture where it makes sense. The ideal candidate has deep expertise in Unreal Engine’s systems and a strong background in physics simulation; particularly vehicular physics. Experience with Chaos Physics (or other physics systems) and aerial vehicles is highly desirable. Equally important are excellent communication and interpersonal skills: you will collaborate closely with a distributed team across Europe and the Americas.
This is a fully remote position with an American company headquartered in New York. You will be part of a varied international team spanning Europe and the Americas. We value clear communication, mutual respect, and people who can work independently while staying well-connected with the rest of the team.
We look forward to hearing from strong technical contributors who also excel at communication and teamwork.