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Embedded Shishya is hiring a Senior Product Engineer to own a high-performance interactive 3D visualization platform built from scratch. You will design and ship end-to-end systems, without a dedicated team, while collaborating with leadership.
This is a fully remote contractor role with flexible hours and monthly USD payments via Deel. The role emphasizes ownership of a product visualization platform and related internal tools, with a focus on real-time rendering, 3D transformations, and
Remote | Full-time ContractorPreferred location: Latin America (Colombia, Mexico, Brazil, Argentina) Portfolio or GitHub required
A fast-growing North American manufacturer of premium window and door systems is hiring a Senior Product Engineer to own the development of internal tools, a public-facing website, and — most critically — a high-performance interactive 3D product visualization platform built from scratch.
This is a high-ownership, solo-contributor role. You will design and ship real systems end-to-end, working directly with leadership. There is no engineering team beneath you. If you enjoy full ownership and building systems that teams and customers rely on every day, this role is for you.
A privately held manufacturer with operations across North America, specializing in premium architectural window and door systems. The company designs and builds its own products and is now developing the internal software platforms, visualization tools, and digital experiences that will power its next stage of growth. The engineering team is small, the decisions move fast, and the person in this role will have direct impact on how the company operates and sells.
Product Visualization Platform (primary focus)
You will build from scratch an interactive, web-based 3D visualization tool that allows customers to configure and explore complex architectural products. This is the most technically demanding part of the role.
Requirements:
Note on background: We're especially interested in candidates with experience in gaming or game engine environments (Unity, Unreal, etc.) — not because the tool must be built on a game engine, but because that background produces engineers who think in 3D transformations, physics, and optimized rendering. That said, any engineer who can demonstrably build a performant 3D configurator will be considered.
LayerTechnologiesFrontendReact (TypeScript), Tailwind CSSVisualizationThree.js / WebGL, D3.js, SVG / Canvas, ECharts / RechartsBackendNode.js or Python, REST APIs, SQL databasesInfrastructureAWS (EC2, RDS, S3), CI/CD pipelines, Docker (nice to have)CMS/WebsiteWebflow3D FormatsOBJ and similar; texture + model compression pipelines
Must-have:
Strong plus:
Most important: you can show us something you built yourself — and it works.