Design Engineer (f/m/x)

United States Digital Space LLC

München

Hybrid

EUR 60.000 - 90.000

Vollzeit

Vor 7 Tagen
Sei unter den ersten Bewerbenden

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Benefits dieser Stelle

Relocation support
Hybrid: three days in Munich (WERK1)
Wellpass
Team dinners twice a week

Zusammenfassung

United States Digital Space LLC in Munich is seeking a Design Engineer to shape how the product looks, feels, and behaves. You will ship production UI directly in React and help define the visual identity as the company grows.

Requirements include German C1, UX/UI proficiency, strong React/TypeScript/Tailwind skills, and a portfolio of complex UI you designed and built. Hybrid work in Munich with relocation support and team benefits.

Qualifikationen

  • C1 German; able to communicate with construction project managers in German.
  • Strong UX/UI proficiency with experience in complex UI.
  • Solid frontend fundamentals including component architecture, state, responsive layout.
  • Experience building design systems and cohesive UI across products.
  • A portfolio of dense, real software UI you designed and built.

Aufgaben

  • Draft PRDs based on user requirements and feedback.
  • Prototype new features in Figma or in code and contribute to specs.
  • Ship production UI directly in React/TypeScript/Tailwind.
  • Build design system components and tokens in code.
  • Learn from users and iterate to reduce confusion for construction teams.

Kenntnisse

German - C1
UX/UI proficiency
Frontend fundamentals
Design systems
Portfolio of complex UI

Tools

React
TypeScript
Tailwind
shadcn
Figma

Jobbeschreibung

TL;DR — Construction software looks like it was designed in 2000. Because most of it was. As our Design Engineer, you define how the company looks, feels and behaves — and you ship it yourself, in React. Full-time, Munich.

Why this role exists

Construction software looks like it was designed in 2000. Because most of it actually was.

We're building something different. AI-powered, yes. But also: actually intuitive. Actually something a 60-year-old project manager in the office and a 19-year-old worker on site both want to open.

Construction deserves software that doesn't suck. You'll help build it.

the company is a year old — eleven people, 20+ customers, a €1M+ pre-seed from leading construction-tech VCs and one of Germany's largest project developers. You'll define our visual identity in month 12–24 of the company. That window closes fast.

TasksWhat you'll actually do
  • Think through user requirements and draft PRDs.
  • Prototype new features: In Figma, Claude Design or straight in code, and contribute to the specs so the team ships fast
  • Ship production UI: Work directly in our frontend (React, TypeScript, Tailwind, shadcn) to build the interfaces you designed. No handoff, no telephone game.
  • Build design system: Components in Figma, tokens and the real ones in code, so every engineer ships cohesive UI faster
  • Learn from users: Watch what actually confuses construction teams, then fix it
RequirementsMust-haves
  • C1 German: you'll talk to German construction project managers directly
  • UX/UI proficiency: components, prototyping, systems thinking
  • Real frontend fundamentals: React, TypeScript, Tailwind (or the equivalents you've worked in): component architecture, state, responsive layout, and enough instinct for performance to know when something will break
  • A portfolio of complex software UI you both designed and built. Dense, real, hard problems. Not landing pages.
  • Obsessive about the details: Alignment, type, motion curves, layout shift
Bonus
  • You have strong opinions about products you love and hate, and you notice details other people miss
  • Experience with Figma MCP, Cursor or Lovable
  • Past work in B2B SaaS or complex enterprise tools
  • You've built a design system from zero
Benefits

You'll be our first design engineering hire, which means you own critical parts of the product end to end and work directly with the founders. It's early enough that you help decide how the company works, and the path from here goes to either top individual contributor or leading design engineering / product as we grow, depending on where you're strongest. Competive compensation with equity.

  • Hybrid: three days a week in our central Munich office (WERK1)
  • Wellpass
  • Team dinners twice a week
  • Relocation support
How hiring works

Three stages, no endless loops.

  • A 20-minute intro call to see whether we are on the same page
  • A 30-minute call with Vinzenz, our technical co-founder.
  • An onsite case study in Munich. We send the materials ahead (plan on about 2-3 hours of prep), then we work through it together in the office. This is where we see how you think, design, and debug under real conditions.

Offer decided within 24 hours of the case study, out within 48.

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